Hacking Nintendont

VinsCool

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lol bluetooth controllers are still not suported dkn what you have been smoking, you cant use classic controllers or pro controllers without a usb adaptor.

Before Duffmann edited his post, he wrongly asked for USB, that's why mat128 said that :P
 

JnL_SSBM

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lol bluetooth controllers are still not suported dkn what you have been smoking, you cant use classic controllers or pro controllers without a usb adaptor.
but Wii U gamecube official adapter for Smash Bros. could be supported, at least as HID controller Player 2. So, what do you think? FIX94

I mean, it's more easier and quick than bluetooth Wii-Remote support.
 

daxtsu

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All we can really do is speculate about that GC adapter right now. If it requires some crazy driver like an Xbox controller, then I wouldn't expect it to be easier or smoother. It's not possible to know at this point.
 

SuperrSonic

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So, uh Sonic Mega Collection now has sound and doesn't freeze when calling the Z button menu. Time to test my second theory that this game has audio distortion and gets out of sync when played with Devolution. If this doesn't happen in Nintendont I can pretty much assume tueidj messed up somewhere, too bad I can't prove it to him. So far this makes three games Nintendont plays better than devo.

Well, made it to the third zone in Sonic 2, no desync or distortion, needs more testing though.

Sonic Gems Collection still has all emulated games mute and with a high chance of crashing at "now loading".
Thought the mute issue would be related since they are possibly using the same emulation core.
 

Nemesis90

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So, uh Sonic Mega Collection now has sound and doesn't freeze when calling the Z button menu. Time to test my second theory that this game has audio distortion and gets out of sync when played with Devolution. If this doesn't happen in Nintendont I can pretty much assume tueidj messed up somewhere, too bad I can't prove it to him. So far this makes three games Nintendont plays better than devo.

Well, made it to the third zone in Sonic 2, no desync or distortion, needs more testing though.

Sonic Gems Collection still has all emulated games mute and with a high chance of crashing at "now loading".
Thought the mute issue would be related since they are possibly using the same emulation core.

Post version and if memory card emulation is on and i'll add it to the list.
 

pokeparadox

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Aha thanks for that... I will try and setup a compile environment and tie that to the progressive settings unless someone beats me to it.

It should be enough to add an "If (TriGame)" right before that line, isn't it? TriGame is a variable that it's on 0 unless the game detected is Mario GP1, FzeroAX, etc... and it's already set (because it has just checked for the games) before the line crediar mentioned, so it should work to skip the patch if it's a triforce game. Not sure if it would also need to check if progressive is enabled but you can try it and report back.

Edit: Nevermind, I just read the code again and what crediar pointed out works only for mario kart GP. so adding an if there would be pointless.
 

pokeparadox

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It should be enough to add an "If (TriGame)" right before that line, isn't it? TriGame is a variable that it's on 0 unless the game detected is Mario GP1, FzeroAX, etc... and it's already set (because it has just checked for the games) before the line crediar mentioned, so it should work to skip the patch if it's a triforce game. Not sure if it would also need to check if progressive is enabled but you can try it and report back.
Sure just to force progressive scan it should be enough to disable that line as Crediar said, but I'd prefer if it was done properly and took notice of settings for video mode...
I personally force progressive scan, but forcing it for all is a BAD idea.
 

faku1810

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Sure just to force progressive scan it should be enough to disable that line as Crediar said, but I'd prefer if it was done properly and took notice of settings for video mode...
I personally force progressive scan, but forcing it for all is a BAD idea.

I just edited my post, the line crediar pointed out is inside the Mario Kart GP patches (if that's what they are) so it would only apply to that game, you'll have to find a different approach as you originally meant to do (if you want progressive with other games when they work, i mean).
 

pokeparadox

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I just edited my post, the line crediar pointed out is inside the Mario Kart GP patches (if that's what they are) so it would only apply to that game, you'll have to find a different approach as you originally meant to do (if you want progressive with other games when they work, i mean).
I think you misunderstand my intentions...

I just want to check if the user has progressive forced in his settings before forcing progressive for , at this point in time, MKGP.
If you force progressive and the user only has phono cables, then they won't see the game...
I don't want to do the easy thing and just comment out that line compile for myself and forget - I'd rather try and give something useful for everyone if I'm to take the time to setup DevKitPro and libOGC and so forth.
 

faku1810

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I think you misunderstand my intentions...

I just want to check if the user has progressive forced in his settings before forcing progressive for , at this point in time, MKGP.
If you force progressive and the user only has phono cables, then they won't see the game...
I don't want to do the easy thing and just comment out that line compile for myself and forget - I'd rather try and give something useful for everyone if I'm to take the time to setup DevKitPro and libOGC and so forth.

I know what you want to do; that's why in my mind I thought something like ( If TriGame && Is_Progressive_Scan() ) right before that line would suffice, that is, if there was a check for progressive scan in the file; however, I realized that the patches are applied individually and the line crediar mentioned was only for MKGP. That's why it would be better to try and do it in a different way that applies to all games or just copy paste and use the same approach for each game.

In any case, my point was that you'd have to make it work for all games and not just MKGP, since you're going to take the time to code and all, might as well not leave half the work undone, right?
 
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pedro702

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tested afew more games and found some of them now fully working i updated the compat list

NFL blitz 2003
nba street
nba street vol.2
nba street V3(mario luig and peach are playable? lol that caught me off guard xD)
 
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VashTS

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tested afew more games and found some of them now fully working i updated the compat list

NFL blitz 2003
nba street
nba street vol.2
nba street V3(mario luig and peach are playable? lol that caught me off guard xD)


That is cool, last I tried nba street was broken! awesome job.
 

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