Just a heads up folks, what was used to do this was a save game exploit. So far, there are currently 3 known save game exploits but so far, none of them can be used to play commercial games or flashcards, just homebrew. There are groups of people right now trying to find all the save game exploits they can.
Yay, that's
what I guessed 4 days ago!
Do you have a source? (Or rather, is your source reliable?)
Narin said:
Now the problem with save game exploits is Nintendo can release Firmware updates that can patch these exploits and delete them off the game cartridges making them useless. So even if an exploit was used to play games/homebrew, once it becomes public, its only a matter of time before a firmware update is made to prevent it.But save game exploits are "better" in that there can be variations of them. Look at cat/mouse chase with the twilight hack on the Wii. Another way to possibly bypass the firmware's check for a save game exploit is (theoretically) to start a clean copy of the game, close the lid to enter sleep mode, replace with a game card of the same game with the exploit in memory, open the lid and open the save.
I've also heard a rumour that old DS games are running with cut down funtionality. Any comment on that?
QUOTE(Narin @ Nov 9 2008, 05:35 AM)
So unless a custom firmware can be made, there is no long term solution to play pirated games or homebrew on the DSi. Now the problem is, the firmware is digitally signed making it near impossible for it to be hacked or a custom firmware to be used unless its signed by Nintendo.