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Nintendo DS
Ni no Kuni Translation [ENG]
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<blockquote data-quote="Anjiera" data-source="post: 7913659" data-attributes="member: 366123"><p>Thanks, we're proud of our progress, too! As for other projects getting dropped, I totally understand how it happens. In fact, since the start of this project I think we've had over 100 people offer to help to the point where we had added them to our project coordination messages and emails. </p><p></p><p>But, most people don't last more than three months. Some people only respond for about a week or two, which is usually when they realize what a giant effort this would be to take it to completion. All volunteer-run projects are full of people who get in over their heads and have the sense to get out before it takes over their lives. </p><p></p><p>Then there are other people, like the people that have been with the project from the start, that somehow never drift away forever. Maybe for a month or five, when life demands full attention, but we always get drawn back to the project one way or another. </p><p></p><p></p><p></p><p>As I mentioned, above, I totally understand why people come and go from these sorts of volunteer projects. It is also why I don't think that hyperbole about a project, or even comparison of two very different projects, is a great idea. Every project is unique, as is the team working on it.</p><p></p><p>We are volunteers, and for the most part we are not professionals that do this sort of thing for a living. Even pros make mistakes, and even pros make choices that they would undo if they had a second chance. </p><p></p><p>We won't be delivering a perfect, flawless translation. But we will be letting you play a game that we all love, and we hope you enjoy it. I'll honestly be overjoyed if the ROM gets played by as many people as have put time into the project. I'd like to say it would be nice to have people play the game for as many hours as we've put into it, but we have no idea how many hours we've collectively spent, and really don't want to estimate it because it would be a horrifyingly large number... Haha. (P.S. I keep mentioning how much work it is so that you'll all understand why we didn't make time to do multiple editing passes. )</p><p></p><p>Anyway, thanks for the support, folks! Go play Ni No Kuni 2 while you wait - I'll be playing the hell out of it as soon as I'm done the patch. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite14" alt=":P" title="tongue :P" loading="lazy" data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Anjiera, post: 7913659, member: 366123"] Thanks, we're proud of our progress, too! As for other projects getting dropped, I totally understand how it happens. In fact, since the start of this project I think we've had over 100 people offer to help to the point where we had added them to our project coordination messages and emails. But, most people don't last more than three months. Some people only respond for about a week or two, which is usually when they realize what a giant effort this would be to take it to completion. All volunteer-run projects are full of people who get in over their heads and have the sense to get out before it takes over their lives. Then there are other people, like the people that have been with the project from the start, that somehow never drift away forever. Maybe for a month or five, when life demands full attention, but we always get drawn back to the project one way or another. As I mentioned, above, I totally understand why people come and go from these sorts of volunteer projects. It is also why I don't think that hyperbole about a project, or even comparison of two very different projects, is a great idea. Every project is unique, as is the team working on it. We are volunteers, and for the most part we are not professionals that do this sort of thing for a living. Even pros make mistakes, and even pros make choices that they would undo if they had a second chance. We won't be delivering a perfect, flawless translation. But we will be letting you play a game that we all love, and we hope you enjoy it. I'll honestly be overjoyed if the ROM gets played by as many people as have put time into the project. I'd like to say it would be nice to have people play the game for as many hours as we've put into it, but we have no idea how many hours we've collectively spent, and really don't want to estimate it because it would be a horrifyingly large number... Haha. (P.S. I keep mentioning how much work it is so that you'll all understand why we didn't make time to do multiple editing passes. ) Anyway, thanks for the support, folks! Go play Ni No Kuni 2 while you wait - I'll be playing the hell out of it as soon as I'm done the patch. :P [/QUOTE]
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Sonic Angel Knight
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Why do we have a baker man when he don't bake stuff? GBATemp cookies, or cake, or something.
Today at 1:46 AM
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Sonic Angel Knight
:
PIZZA
Today at 1:46 AM
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K3Nv2
:
Smokies came out gud
Today at 1:46 AM
D
@
diamondsofmayhem
:
Something tells me posting pics of the stuff that comes out of my smoker might go over well here
Today at 1:47 AM
D
@
diamondsofmayhem
:
anyway, I could use a hand, if anyone can point me in the right direction
Today at 1:48 AM
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Xdqwerty
:
https://www.youtube.com/watch?v=VKqmsCtbKA8
Today at 1:50 AM
D
@
diamondsofmayhem
:
I'll take that as a "no" then...
Today at 1:51 AM
@
Xdqwerty
:
@diamondsofmayhem
, ?
Today at 1:53 AM
@
Xdqwerty
:
@Sonic Angel Knight
, he does bake stuff
Today at 1:54 AM
D
@
diamondsofmayhem
:
sorry, beein trying to find this file that's been right in front of me for a month now, only to find broken links, and google to prove that it's completely worthless.
Today at 1:55 AM
D
@
diamondsofmayhem
:
It's proven quite frustrating.
Today at 1:55 AM
D
@
diamondsofmayhem
:
don't get me wrong, it's just a cheat plugin, but one for a game I want to absolutely destroy
Today at 1:59 AM
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Xdqwerty
:
@diamondsofmayhem
, what game?
Today at 2:00 AM
D
@
diamondsofmayhem
:
Hyrule Warriors legends
Today at 2:00 AM
D
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diamondsofmayhem
:
The only link I've been able to find for my version is here:
https://gbatemp.net/threads/release-hyrule-warriors-legends-save-editor-ntr-plugin.411349/
the US/EUR version, but the link is dead.
Today at 2:06 AM
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diamondsofmayhem
:
and, I'll be honest, I don't even know if I'm in the right spot to be asking for help.
Today at 2:08 AM
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Xdqwerty
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@diamondsofmayhem
, try making a thread
Today at 2:09 AM
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diamondsofmayhem
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in which forum? there's several.
Today at 2:09 AM
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Psionic Roshambo
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Having every channel is fun lol
Today at 2:09 AM
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diamondsofmayhem
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Actually, finally found someone who was looking for the same thing.
https://gbatemp.net/threads/lost-hyrule-warriors-legends-v1-6-0-ntr-plugin.628141/
to no avail.
Today at 2:14 AM
D
@
diamondsofmayhem
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well, sorry for bugging yall with this.
Today at 2:15 AM
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Xdqwerty
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@diamondsofmayhem
, dont worry
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Xdqwerty
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good night
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diamondsofmayhem
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G'night!
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Sicklyboy
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sup nerds
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Sicklyboy
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sup nerds
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