WiiMednafen and RetroArch can do it but the latter needs a small mod to work.
Does this mod require compiling your own version of RA? I saw your additions on Github, but I don't know how to utilize them.
Also when using super gameboy borders and the original aspect ratio of gb and gbc games (10:9), you get black bars on 4:3 displays (not a problem on 16:9 cause there are black bars no matter what). Might be nice to be able to choose a custom border that would fill the screen but still have a viewport of 160x144. I know custom borders are already supported, but they get overridden if game loads a border?
I do have 240i and 240p output working, but I'm not sure the ratio is correct. I might release it as-is and see what people think. For 240i and 240p modes I skip past the chunk of code that I posted above.
good stuffThis will be in the next version - loading custom borders will be separate from SGB borders, and they can be any size up to 640x480.
gb and gbc are 160x144 or a 10:9 ratiobut I'm not sure the ratio is correct
I checked, and they don't look right in VBA-M for Windows either:What about the color hacks being compatible without glitches on the new version? T-T
I'll cry XD
One of the Open Source emus that get it right is GameYob for DS, perhaps you could take a look at that source code.I checked, and they don't look right in VBA-M for Windows either:
I really don't know how to fix it, though. Hopefully someone else can do it at some point. (I'm actually not sure if VBA-M is being maintained anymore.)
What is it exactly that you want us to verify out of this dol?VBA GX 2.3.2 release candidate
https://github.com/libertyernie/vba...4c206f3620133b799ca2aa/vbagx_wii.dol?raw=true
Can people try this out and see if it works for them? I don't think I'll be adding any new features in 2.3.2.
(I may not be making new versions after this - all the problems I know of are things I don't know how to fix.)
Here's the meta.xml for homebrew channel: https://raw.githubusercontent.com/l...d10eb5a4b0909f78bdca67a8029086b5/hbc/meta.xml
Should the 480i/480p modes also be 704x480?240p works fine here, Type 1 scales horizontally by 32 pixels and Type 2 has no scaling. But it should be 64 for 704x240 and the exact wideness GB games should have. Also this is the first time I see deflicker (and mixed with bilinear) in 240p, though it's useless it's interesting to see. The entire gui shifts to 240p since it was implemented as a video mode instead of a rendering option.
Do you think it would work on an old version of VBA? And if so, how old does it have to be?One of the Open Source emus that get it right is GameYob for DS, perhaps you could take a look at that source code.
Thanks for taking your time!
Should the 480i/480p modes also be 704x480?
Also does anyone have a better copy of this border? I can't seem to find it anywhere.
Let me do some research and I'll get back to you.Do you think it would work on an old version of VBA? And if so, how old does it have to be?
OK, will do!Yeah, for reference see this composite screenshot of the GBP with this one simulated Type 2 from vbagx.
Final display would look like this, it's two pixels off from the GBP but that's just how Nintendo made it.
What the GBP does instead is use 608 as fb width and scale to 666 even though it should be 668 which is why the images don't match up perfectly.
You can use [game title].png, where [game title] is the ROM title. If you run the ROM in VBA-M and go to File>ROM Information, you'll see it.Well 240p looks beautiful--nicely done. This is one of the only ways I know of to play GBA and SGB games at native res on a CRT (with the correct aspect ratios, etc.).Can't seem to get a border I made in GIMP to work. Resolution is 298x224 (I just multiplied 224 by 1.33 to get the width I wanted). I'm getting a--can't decode PNGU--error. I just used the default PNG options in GIMP which worked for the 320x240 GBA border I made.Got it to work by reframing the image to 320x240.
Also is renaming the borders to default.png the only way to load custom borders? Wouldn't it be easier to have several .pngs in the borders folder that have the same name as their corresponding rom files and are loaded that way?