ROM Hack New Super Mario Bros U Recreation Project for DS

JacobKibben

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Hello everybody, after I realized that programing and recreating NSMBU was to difficult on the Wii version, I trashed the project and moved on to DS, because I know from experience that hacking NSMB DS is much easier. Wish me luck!
 

JacobKibben

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Never mind...
 

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MarioFanatic64

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I'll see what I can do. ;)
But you might have to wait a while, I've got some things to do today first. But I will get it done for you.
 

MarioFanatic64

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The long slopes are too long. NSMBDS can have a maximum slope length of 4 blocks, and the one you have stretches out to 8 blocks.

You might not be able to remake NSMBU in NSMBDS.
 

SKJmin

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Not to perform any offence, but you really should work on a Wii/U based iso instead of DS rom...
It is impossible to create those courses on DS, not even the half, since you can't animate so much as in those games...
Especially Yoshi, the flying/highing jump items...
I won't start with the "high amount of enemies" you can set in NSMB...
There are not even 15 different enemies... The newer games have maybe 3 times more :)

I remember Spenstar, he tried to create a Super Mario World hack...
It looked insanly awesome to be honest, he cancelled because of this community.

To many were for "no Yoshi/No Feather -> boring" .... very sad!
It had great potential!

However, enough written, good luck :)
When you need some help, you can contact me too ;) [testing only]

Edit:\ NOTE: Any images would be nice...

Have a nice day!
~SKJmin
 

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