Old 3.60 or 3.65 Enso Only
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
ur0:tai/PSVshell1.1.skprx
ur0:tai/yamt_enso360.skprx
ur0:tai/repatch_redux0_v3.0.skprx
# ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
ur0:tai/nonpdrm1.2.skprx
ur0:tai/0syscall6 1.2.skprx
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
ur0:tai/DolcePolce.suprx
# ur0:tai/custom_warning.suprx
# ur0:tai/notrophymsg.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx
*!PCSE00261
# Danganronpa THH - disable plugins to fix crashes
*!PCSE01100
# Danganronpa V3 - disable plugins to fix crashes
*!PSPEMUCFW
# Adrenaline
# *ALL
# ur0:tai/oclockvitaminimal.suprx
New 3.60 or 3.65 Enso (Essential) Only
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
ur0:tai/PSVshell1.1.skprx
ur0:tai/yamt_enso360.skprx
ur0:tai/repatch_redux0_v3.0.skprx
ur0:tai/nonpdrm1.2.skprx
ur0:tai/0syscall6 1.2.skprx
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
ur0:tai/DolcePolce.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx
.....................
.....................
The Plugins are Updated, don't need the "adrenaline" specific lines when using "yamt lite (as gamesd plugin replacement for loading the sdcard" .............. removed unnecessary plugins, on pstv/vita. So game specific entries were not necesary, also removed the "#" entries as opposed to leaving the "#" (NULL NOT USED) entries for those plugins. (using yamt lite plugin versus gamesd plugin for the sdcard, Adrenaline will always need to be started twice, regardless of config entry, but after that, if you start it again only need to launch it one time) (so just removed those adrenaline entries)
Overclock Profile using PSVshell
CPU 500
ES4 166
BUS 222
XBR 111
Didn't notice any benefit raising ES4 or XBR to higher values
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
ur0:tai/PSVshell1.1.skprx
ur0:tai/yamt_enso360.skprx
ur0:tai/repatch_redux0_v3.0.skprx
# ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
ur0:tai/nonpdrm1.2.skprx
ur0:tai/0syscall6 1.2.skprx
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
ur0:tai/DolcePolce.suprx
# ur0:tai/custom_warning.suprx
# ur0:tai/notrophymsg.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx
*!PCSE00261
# Danganronpa THH - disable plugins to fix crashes
*!PCSE01100
# Danganronpa V3 - disable plugins to fix crashes
*!PSPEMUCFW
# Adrenaline
# *ALL
# ur0:tai/oclockvitaminimal.suprx
New 3.60 or 3.65 Enso (Essential) Only
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
ur0:tai/PSVshell1.1.skprx
ur0:tai/yamt_enso360.skprx
ur0:tai/repatch_redux0_v3.0.skprx
ur0:tai/nonpdrm1.2.skprx
ur0:tai/0syscall6 1.2.skprx
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
ur0:tai/DolcePolce.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx
.....................
.....................
The Plugins are Updated, don't need the "adrenaline" specific lines when using "yamt lite (as gamesd plugin replacement for loading the sdcard" .............. removed unnecessary plugins, on pstv/vita. So game specific entries were not necesary, also removed the "#" entries as opposed to leaving the "#" (NULL NOT USED) entries for those plugins. (using yamt lite plugin versus gamesd plugin for the sdcard, Adrenaline will always need to be started twice, regardless of config entry, but after that, if you start it again only need to launch it one time) (so just removed those adrenaline entries)
Overclock Profile using PSVshell
CPU 500
ES4 166
BUS 222
XBR 111
Didn't notice any benefit raising ES4 or XBR to higher values
Last edited by yeshuachrist,