Alright, so here is my special case. I've been working on the most seamless way to have Melee, Project M, (not really intended) and Brawl on my Wii. This way involves running everything through an SD Card(no flash drives connected to my system).
I can run Melee perfectly through Nintendont, but the issue is running the homebrew version of Project M through Brawl Ocarina Hook types. I can do this perfectly if the Brawl ISO was on a USB Storage Device, but the same method doesn't apply when the Brawl ISO is on an SD Card. I would just get the Project M 3.6 Full Console Netplay ISO but it is actually missing some valuable features(alternate maps) from the official homebrew PM.
I tried setting Hooktype to VBI, OSSleepthread, and AXNextFrame through IOS 249 and 250. It never just boots up to Project M like it did when I had the Brawl ISO on the USB Storage.
Can anyone help with this problem? I am so close to running everything through an SD card and create the most seamless and cheapest all-in-one Smash setup.
I can run Melee perfectly through Nintendont, but the issue is running the homebrew version of Project M through Brawl Ocarina Hook types. I can do this perfectly if the Brawl ISO was on a USB Storage Device, but the same method doesn't apply when the Brawl ISO is on an SD Card. I would just get the Project M 3.6 Full Console Netplay ISO but it is actually missing some valuable features(alternate maps) from the official homebrew PM.
I tried setting Hooktype to VBI, OSSleepthread, and AXNextFrame through IOS 249 and 250. It never just boots up to Project M like it did when I had the Brawl ISO on the USB Storage.
Can anyone help with this problem? I am so close to running everything through an SD card and create the most seamless and cheapest all-in-one Smash setup.