Alright so I'm back at this issue again.
Currently I have two locations with EmuNAND saves but it doesn't seem to be seeing the one I'm pointing at. It has me questioning, AGAIN, how does the "Nand Saves Emulation", with the "Partial" setting enabled, actually work.
Here's how I have it set...
• Nand Saves Emulation = Partial
• Nand Chan. Emulation = Neek
• Nand Emu Path = usb1:/nandsaves/
• Nand Emu Channel Path = usb1:/nands/EmuNAND_01/
My understanding is that emulated nand save files are stored in whichever folder the "Nand Emu Path" is pointing to. Currently, it's pointing to my "nandsaves" folder. The problem is that everytime I launch a VC game it's grabbing the save file stored in the "EmuNAND_01" folder instead of the one it's pointing to.
Anyone know what I may be missing?
UPDATE: I'm going to guess that my issue is being caused by the fact that "Nand Chan. Emulation" is being handled by Neek. My thinking is that once USBLoaderGX accesses the Neek environment, that Neek then handles all functions associated with the emulated nand. Affectively forcing all the saves to be loaded, or stored, on whichever EmuNAND that Neek is actively accessing.