ROM Hack Discussion Monster Hunter Rise Mod and Cheat (Demo version)

Vulpes-Vulpeos

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If someone is interested in extracting the game resources (re_chunk_000.pak), they can use bms. You will get 20077 files. For now I do not know how to obtain models and more information from the files obtained and it cannot be repacked
Please, post here if you find a way to open/convert .tex files into .png. I love that loading screen :blush:
 

Imancol

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Last edited by Imancol,

Yanda

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The text and sound are almost the same as the existing format, so they can be extracted successfully.
I tried to use the existing tools for textures, but something seems to be wrong.

Anyway, the big problem is that there is no file name.:wacko:

texconv.png
 

Vulpes-Vulpeos

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ucupetuks

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ReverseNX runs the game in 720p, in handheld mode. In fact, I'm playing it in exactly that way right now.
This is much, much easier than waiting for someone to patch the game to uprez handheld to 720
isnt 720p docked but 756p and 691mhz is minimum to run at 30fps
 

masagrator

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The text and sound are almost the same as the existing format, so they can be extracted successfully.
I tried to use the existing tools for textures, but something seems to be wrong.

Anyway, the big problem is that there is no file name.:wacko:

View attachment 241728
This is a sign of wrong resolution (cascades) and type (color). You need to tweak it.
 
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Yanda

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Not all of them will work, but here is a sample.
Of course, there is no file name, so I don't think there is any use for it.
sample7915.PNG
 

masagrator

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Not all of them will work, but here is a sample.
Of course, there is no file name, so I don't think there is any use for it.
View attachment 241903
You sure it's not just 0x800 and 0x200? Dunno where did you get 0a though

--------------------- MERGED ---------------------------

Ah, ok. This is offset... Still don't understand why you are dividing and rounding... Ofc this is bullshit because textures are using integers
 

Yanda

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You sure it's not just 0x800 and 0x200? Dunno where did you get 0a though

--------------------- MERGED ---------------------------

Ah, ok. This is offset... Still don't understand why you are dividing and rounding... Ofc this is bullshit because textures are using integers
It seems that this tool needs to be adjusted to 16x. Or unrelated headers?

strange1.png
 

masagrator

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It seems that this tool needs to be adjusted to 16x. Or unrelated headers?

View attachment 242040
Ok. So it seems those are defined dimensions, but because of swizzling this example is not possible to work, so real dimensions are slightly higher to match some factor that must be (x is integer)
=2^x, x>=4
(so it can be 16, 32, 64, etc)
So if defined width is 2211, then it's either 2224 (2211/16 = 138,**, so 16*139=2224) or 2240 (for 32 and 64)

It can be easily checked by comparing sizes of outputted dds by rawtex and tex file. Just delete headers in both files and if dimensions are correct, then sizes must be identical.

So correct c++ function would be:
Code:
int factor = 16
int defined_dimrnsion = 2211
int real_dimension = factor*((int)ceil(defined_dimension/factor))

ceil (from ceiling) in c++ always rounds higher while "round" does not :P
 
Last edited by masagrator,
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Hazerou

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Edit: Ok the Codes are now working on Switch Consoles with the help of a Patch made by @masagrator here;
https://gbatemp.net/threads/monster...cheat-demo-version.580438/page-4#post-9342067

Ok guys, so someone commented on my YT Video that the 41F00000 Which I mentioned that was not a working FPS code is actually IS the FPS code and it's working on Emulators! The reason maybe it's not working on the Switch is because the Game has V-Sync.

Here's the codes, Can you guys confirm it?

Title : Monster Hunter Rise Demo

Title ID : 010093A01305C000
Build ID : D95BAAADDE3908EF
Version 1.0.0

[60 FPS]
580F0000 0CE891C0
580F1000 00000008
580F1000 00000018
580F1000 00000190
780F0000 00000294
640F0000 00000000 42700000

[30 FPS]
580F0000 0CE891C0
580F1000 00000008
580F1000 00000018
580F1000 00000190
780F0000 00000294
640F0000 00000000 41F00000

[20 FPS]
580F0000 0CE891C0
580F1000 00000008
580F1000 00000018
580F1000 00000190
780F0000 00000294
640F0000 00000000 41A00000
 
Last edited by Hazerou, , Reason: Now Working on Switch Consoles
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Fadi5555

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Ok guys, so someone commented on my YT Video that the 41F00000 Which I mentioned that was not a working FPS code is actually IS the FPS code and it's working on Emulators! The reason maybe it's not working on the Switch is because the Game has V-Sync.

Here's the codes, Can you guys confirm it?

Title : Monster Hunter Rise Demo

Title ID : 010093A01305C000
Build ID : D95BAAADDE3908EF
Version 1.0.0

[60 FPS Emulator Only]
580F0000 0CE891C0
580F1000 00000008
580F1000 00000018
580F1000 00000190
780F0000 00000294
640F0000 00000000 42700000

[30 FPS Emulator Only]
580F0000 0CE891C0
580F1000 00000008
580F1000 00000018
580F1000 00000190
780F0000 00000294
640F0000 00000000 41F00000

[20 FPS Emulator Only]
580F0000 0CE891C0
580F1000 00000008
580F1000 00000018
580F1000 00000190
780F0000 00000294
640F0000 00000000 41A00000
I wonder if there’s a 720p patch for this game.
 
Last edited by Fadi5555,

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