I don't mean to be rude, but why do we need all this? Loadiine/The Homebrew Launcher/libwiiu, whichever one of them is stopping native USB support, should have it built-in. What's the problem here?
No; it's limited to 32GB, at SD speeds.could you use one of these to plug an 8tb drive to a 3ds? lmfao
There won't be native USB support, until IOSU has been publicly hacked.I don't mean to be rude, but why do we need all this? Loadiine/The Homebrew Launcher/libwiiu, whichever one of them is stopping native USB support, should have it built-in. What's the problem here?
I'm hoping someone smarter than me will buy one and reverse-engineer the hardware for SDXC!Nice job finding this, OP. I spent ages trying to find a source for them a while back.
Alright, here is my verdict. It works to some degree but not the way we would like it to. My first test was with a 8GB sandisk usb stick. It worked but took 20 minutes to load Captain Toad(it is really slooooooow). I connected the usb stick to my computer to see if it was an issue with the stick itself or the mobidapter. I uploaded a file from my pc to the stick and got an average speed of about 6MB/sec(it's an old stick). I then connected the stick to the mobidapter and the adapter to the pc and transferred the same file to the stick. I got a speed of around 150KB on average which is much slower. My second test was with the sd card I usually use to play wii u games(64 GB micro sd formatted in fat 32) in a usb card reader connected to the mobidapter connected to the wii u. It wasn't able to read the card at all. I then connected the same setup to my pc and a prompt appeared saying that that the card had to be formatted in order to be used. I tried to format said card(that was still inserted in the mobidapter)in fat32 with fat32format and the mobidapter was only seeing 32GB off the whole thing( I usually don't have a problem formatting a sdxc card of whatever capacity to fat32. I removed the sd card and plug it in my computer directly and successfully formatted it in fat32 again(which it was in the first place and the PCs was seeing the whole 64GB this time). I put it back in the mobidapter and once again, it asked me to format it which I did(with only 32GB available). I then tried this card in the wii u and got similar loading speed with Captain Toad(around 20 minutes). My third test was with a external HDD(320GB my passport with y cable for additional power draw). It was pretty similar to the other results(mobidapter forced me to format it with only 32 GB available and similar loading speed). My last test was with a 1TB Seagate HDD with power supply. This one didn't work at all and wasn't recognized no matter what. The only thing I have left to try is if I can partition the 320GB HDD in 10x32GB Fat32 partitions and see if I can load anything from there by changing the game path in loadiine. So all in all, it looks like the mobidapter is really slow and that this device is actually limited to 32 GB regardless of the sd card/usb drive size/file system. Not worth it unfortunately.
Alright, here is my verdict. It works to some degree but not the way we would like it to. My first test was with a 8GB sandisk usb stick. It worked but took 20 minutes to load Captain Toad(it is really slooooooow). I connected the usb stick to my computer to see if it was an issue with the stick itself or the mobidapter. I uploaded a file from my pc to the stick and got an average speed of about 6MB/sec(it's an old stick). I then connected the stick to the mobidapter and the adapter to the pc and transferred the same file to the stick. I got a speed of around 150KB on average which is much slower. My second test was with the sd card I usually use to play wii u games(64 GB micro sd formatted in fat 32) in a usb card reader connected to the mobidapter connected to the wii u. It wasn't able to read the card at all. I then connected the same setup to my pc and a prompt appeared saying that that the card had to be formatted in order to be used. I tried to format said card(that was still inserted in the mobidapter)in fat32 with fat32format and the mobidapter was only seeing 32GB off the whole thing( I usually don't have a problem formatting a sdxc card of whatever capacity to fat32. I removed the sd card and plug it in my computer directly and successfully formatted it in fat32 again(which it was in the first place and the PCs was seeing the whole 64GB this time). I put it back in the mobidapter and once again, it asked me to format it which I did(with only 32GB available). I then tried this card in the wii u and got similar loading speed with Captain Toad(around 20 minutes). My third test was with a external HDD(320GB my passport with y cable for additional power draw). It was pretty similar to the other results(mobidapter forced me to format it with only 32 GB available and similar loading speed). My last test was with a 1TB Seagate HDD with power supply. This one didn't work at all and wasn't recognized no matter what. The only thing I have left to try is if I can partition the 320GB HDD in 10x32GB Fat32 partitions and see if I can load anything from there by changing the game path in loadiine. So all in all, it looks like the mobidapter is really slow and that this device is actually limited to 32 GB regardless of the sd card/usb drive size/file system. Not worth it unfortunately.
They do not refund, only give credit. Not too happy about this purchase and it's slow ass speeds.
wii u can detect sd cards up to 256gbI'm confused. I use a 128gb Sandisk Ultra MicroSD card, inserted into a SD card to MicroSD adapter in my wii u I have 119gb of space available, after i format it via fat32 64gkb cluster
So how come people are saying the wii u size limit is 32gb when i have currently 18 games sitting on my 128gb microSD card, all accessible by loadiine!
They're not saying the wii u is limited to 32gb. They're saying the mobidapter is limited to 32gb. Everyone knows you can put up to 256 gb sd cards in the wii u and it will work just fineI'm confused. I use a 128gb Sandisk Ultra MicroSD card, inserted into a SD card to MicroSD adapter in my wii u I have 119gb of space available, after i format it via fat32 64gkb cluster
So how come people are saying the wii u size limit is 32gb when i have currently 18 games sitting on my 128gb microSD card, all accessible by loadiine!