Microsoft Hololens Business Preorder and Details Released

youngconker.png

Microsoft's, "we're too good for VR, let's shoot for AR," tech Hololens recently had some interesting details leak about it, including the hefty dev kit preorder price of $3,000.

Also revealed is the fact that these development kits will be shipping out to developers around March 30th, which means we could very well begin seeing games developed for the platform soon.

To create apps for the headset, developers need to be running Windows 10 on a PC loaded up with Visual Studio 2015 and the Unity 5.4 gaming engine. You don’t need to tether HoloLens to a computer to actually run apps, as the headset boasts its own 32-bit Intel CPU, a brand-new Microsoft Holographic Processing Unit (HPU 1.0), 2GB RAM, 64GB of onboard solid-state storage, and a battery that gets up to three hours of active usage time. The headset weighs a shade under 1.3 pounds—a bit heavier than the rumored one-pound weight of the upcoming Oculus Rift consumer version, probably because all the HoloLens’s components are built into the headset. The Oculus needs to be tethered to a computer to work.

Due to the lack of many augmented reality experiences out there, Microsoft will also be including a few interesting applications with the headset, including a game called Robo-Raid, Skype for Hololens, a mystery game called Fragments, and a game interestingly featuring Conker from rare, titled Young Conker.

If you would like to read more about the features and tech aspects of the hololens, please click the spoiler below.

The HoloLens display begins with a pair of transparent waveguides. In the HoloLens, the waveguides are clear lenses that allow lightwaves from your surroundings to blend with digitally created holographic images. The HoloLens’ images, which are created by two high-definition light engines inside the headset, create the illusion of computer-generated objects hovering or resting in the real-world spaces around you. The Development Edition headset automatically calculates the distance between your pupils—essential for nailing the 3-D effect of the holographic objects—which is a useful new feature for sharing the headset. In a HoloLens demo late last year, Microsoft had to measure interpupillary distance for each person and input that data into the headset manually.

On the headset itself, there are volume controls to adjust the built-in speakers or 3.5mm headphones, brightness controls, a microUSB port, and built-in Wi-Fi 802.11ac and Bluetooth 4.1 LE connectivity. The headset also comes with a remote control, a case, extra nose pads, and a strap in case you don’t want to wear HoloLens like a pair of glasses.

Three grand gets you a lot of sensors. The HoloLens is stocked with six cameras (four that survey your immediate environment, one to calculate depth of field, and a two-megapixel/1080p shooter to capture your own stills and video), four microphones, an ambient light sensor, and an inertial measurement unit that combines accelerometers and gyroscopes. Those sensors will give developers a chance to play around with eyesight tracking, gesture control, voice control, and spatial audio when they’re coding apps.

The future of Hololens is entirely a mystery at the moment, one that honestly doesnt look to be as future proof and as interesting as the fast approaching Virtual Reality. Only time will tell if Microsoft opting to be the odd-man-out will be a benefit or a disastrous misstep on their part.
 

KashiToxicBlood

how2hakpls
Banned
Joined
Jan 30, 2015
Messages
385
Trophies
0
Age
23
Location
same place as Huntereb
Website
www.youtube.com
XP
209
Country
United States
microsoft is a company who will plant backdoors in this system, and the fact that you need a devkit to develop for the platform means that it is a proprietary system not for developers and will be DRM ridden, I wouldnt touch this within a 9 foot pole, horrible for developers too.
 

KingVamp

Haaah-hahahaha!
Member
Joined
Sep 13, 2009
Messages
13,514
Trophies
2
Location
Netherworld
XP
8,012
Country
United States
Here are some other AR headsets that haven't went into hiding or cancellation.





Don't think AR is that far behind VR. Just like VR, there's the "mobile" version and the PC version.
Tbf, Hololens is a PC within itself, but still a lot of money.
 
  • Like
Reactions: TotalInsanity4

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • SylverReZ @ SylverReZ:
    @mthrnite, Cheetah Girls, the sequel to Action 52's Cheetah Men.
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    Pokemon Black I played that one a lot
  • K3Nv2 @ K3Nv2:
    Honestly never messed with Pokémon on ds much
  • mthrnite @ mthrnite:
    I played pokemon once, was bored, never tried again
  • Psionic Roshambo @ Psionic Roshambo:
    Oh Dragon Quest IX
  • K3Nv2 @ K3Nv2:
    Spent like 5 hours on switch one never touched it again
  • Psionic Roshambo @ Psionic Roshambo:
    Sentinel of the stary skies
  • K3Nv2 @ K3Nv2:
    Ds is 20 years old this year
  • Psionic Roshambo @ Psionic Roshambo:
    So MJ no longer wants to play with it?
  • K3Nv2 @ K3Nv2:
    He put it down when the 3ds came out
  • SylverReZ @ SylverReZ:
    @K3Nv2, RIP Felix does great videos on the PS3 yellow-light-of-death.
  • Jayro @ Jayro:
    Eventhough the New 3DS XL is more powerful, I still feel like the DS Lite was a more polished system. It's a real shame that it never got an XL variant keeping the GBA slot. You'd have to go on AliExpress and buy an ML shell to give a DS phat the unofficial "DS Lite" treatment, and that's the best we'll ever get I'm afraid.
    +1
  • Jayro @ Jayro:
    The phat model had amazingly loud speakers tho.
    +1
  • SylverReZ @ SylverReZ:
    @Jayro, I don't see whats so special about the DS ML, its just a DS lite in a phat shell. At least the phat model had louder speakers, whereas the lite has a much better screen.
    +1
  • SylverReZ @ SylverReZ:
    They probably said "Hey, why not we combine the two together and make a 'new' DS to sell".
  • Veho @ Veho:
    It's a DS Lite in a slightly bigger DS Lite shell.
    +1
  • Veho @ Veho:
    It's not a Nintendo / iQue official product, it's a 3rd party custom.
    +1
  • Veho @ Veho:
    Nothing special about it other than it's more comfortable than the Lite
    for people with beefy hands.
    +1
  • Jayro @ Jayro:
    I have yaoi anime hands, very lorge but slender.
  • Jayro @ Jayro:
    I'm Slenderman.
  • Veho @ Veho:
    I have hands.
    Veho @ Veho: +1