I have this weird issue with Super Princess Peach where the dialog box after getting a toad or a collectible does not render properly.
Hello, I'm trying to use DSATM, but whenever i put the usrcheat.dat with the widescreen code, the programs crashes.
try manually entering them into the text field. But I'm not really an expert with this program either.Hello, I'm trying to use DSATM, but whenever i put the usrcheat.dat with the widescreen code, the programs crashes.
How should this work?
Thank you the same, unfortunately it's impossible to write on the text field, and importing a usrcheat.dat with the widescreen code into doesn't work either.try manually entering them into the text field. But I'm not really an expert with this program either.
Thanks for the tutorial. Sadly, patching in a AR code doesn't work on all games.
I tested this already a few months ago on Mario Galaxy DS (that homebrew project):
However, patching doesn't work for example with Animal Crossing Wild World.
you can alreadyI can't wait for cheats so I can finally make use of the 16:9 option
I remember reading somewhere that the Switch won't connect to a WiFi network that has no Internet access, so an ad-hoc connection between your Switch and whatever other device you want to connect to won't work. It SHOULD work if you're on the same LAN (with Internet access) but I don't know if the feature has been implemented on the Switch port of melonDS or not.Hello! I have a question.
Is it possible to play wireless games in local multiplayer? Like Mario Kart DS or Zelda 25 anniversary or Pokémon trades etc.?
Thank you so much, I will give a look to the link.I remember reading somewhere that the Switch won't connect to a WiFi network that has no Internet access, so an ad-hoc connection between your Switch and whatever other device you want to connect to won't work. It SHOULD work if you're on the same LAN (with Internet access) but I don't know if the feature has been implemented on the Switch port of melonDS or not.
Anyway, here's how to get it working on the Windows version, if it works on the Switch version it'll probably work the same way: https://melonds.kuribo64.net/board/thread.php?pid=1623
Standalone is much better than the Retroarch one, as it's actually optimised for the Switch specifically and not just the OpenGL version thats used on most platforms.Is the Reteoarch MelonDS as good as Standalone?
Im not really sure which one is better, but if I had to guess it would be RSDuck's melonDS Switch fork since it uses deko3d to adapt the original melonds's software renderer to run on the GPU granting it very good compatibility and speed, while NooDS uses OpenGL on Switch which is slower than deko3d.
Are there any unusual/accented characters in the filename? If so rename it to something simple.I was playing around with the emulator and it works well most of the time. however I have another one fan-translated rom that's causing some issue.
When using the "Browse" function, if I go into the folder where the aforementioned rom is saved, the homebrew app will just freeze itself and cannot respond to anything.
This rom plays fine on the PC ver of the melonDS and also in RA with the melonDS core. My assumption is that this bug is caused by [melonDS for Switch]'s metadata function where it will help to display game name despite of file name.