I'm not saying that he is. He just needs to prove that he isn't one. The American people WANT TO KNOW!alidsl said:Obama's a pirate... WOW
That is the single stupidest thing I have ever read on GBAtemp.gisel213 said:With that being said here's my 2 cents I have an r4isdhc white screen/dont work but on my laptop I can play
the patched rom and the clean rom just fine and 55frames out of 60 no noticable lag and saves just fine...
Well okay ninty has heavily protected this game and with all the whining i'm calling out the dev's on this the
emu I'm using is desmuemu 0.9.4 like i said above... So why not port desmuemu to ds yeah i know it sounds
silly but you'd have everything you need the hardware power etc... just like a flash cart basically emulates a
real ds cart.... You wouldnt have to configure anything keys, graphic sound or microphone because it's all there
all you would have to do is load the emu from a flashcart example desmuemu.nds then select the game and
it should work right... the only reason I am saying this is because the clean xpa-mal3.nds and the xpa-mal3.nds
cracked rom works fine on desmuemu no freezing or glitching and I use a real microphone on my laptop
and it's just fine... But the main point is how desmuemu loads and runs this game there has to be a difference
in the way it does and how the flashcarts do but they require patching or AR code and this does not this would
be great if that could be done then there would no more whining when it come to piracy protection games
and ninty would scratch their heads how do i block an emu within a flash cart...
So in other words why not make a desmuemu launcher for flashcarts that lauches protected games without
hassle... Think of it like this ok bowser inside story doesnt run on r4,dstt menu etc okay launch desmuemu
.nds then select bowser inside story and bam it works then once loaded have fun etc saves should work fine
desmuemu auto detects all the saves sizes just like flashcarts already coded into it etc... It's like putting
the ds or dsi into test mode like a ps3 debug where there are no checks etc this would be sweet well that's
my idea and it sounds better than another menu for all the non working cards I think it would be harder
for ninty to block an emu from a flash card theyd really have to probe at it and it would be harder if the
developer encrpterd the emu once compiled etc...
Well that's my idea to this protection crap well dont get me wrong my laptop runs it so atleast i can play
it but not everyone has a dual or phenom laptop or pc with decent graphics card to handle it....
To anyone with a decent pc or laptop on desmuemu 0.9.4 use soft rasptner on 3d graphics, frameskip to
limited and at 1 if you use 0 it will run but the music is slow but at 1 frameskip and limit it will run like
visual boy advance did before you set it triple buffering i get 55fps and that's smooth enough....
Ok devs take a look please give feedback let's get this thing back under control pirates vs ninty ninjas...
I wish I knew how to develop and compile to port this thing to dsi dslite dsphatt...........
outphase said:I'm not saying that he is. He just needs to prove that he isn't one. The American people WANT TO KNOW!alidsl said:Obama's a pirate... WOW
qwsed said:Wow, just about every computer can handle a DS emulator... the DS isnt that strong...
But what youre saying is that they should port an emulator that runs DS games to the DS... Do you know how long that would take? The emulator is written for windows, not for the DS. It will take less time cracking the game...
Midna said:That is the single stupidest thing I have ever read on GBAtemp.gisel213 said:With that being said here's my 2 cents I have an r4isdhc white screen/dont work but on my laptop I can play
the patched rom and the clean rom just fine and 55frames out of 60 no noticable lag and saves just fine...
Well okay ninty has heavily protected this game and with all the whining i'm calling out the dev's on this the
emu I'm using is desmuemu 0.9.4 like i said above... So why not port desmuemu to ds yeah i know it sounds
silly but you'd have everything you need the hardware power etc... just like a flash cart basically emulates a
real ds cart.... You wouldnt have to configure anything keys, graphic sound or microphone because it's all there
all you would have to do is load the emu from a flashcart example desmuemu.nds then select the game and
it should work right... the only reason I am saying this is because the clean xpa-mal3.nds and the xpa-mal3.nds
cracked rom works fine on desmuemu no freezing or glitching and I use a real microphone on my laptop
and it's just fine... But the main point is how desmuemu loads and runs this game there has to be a difference
in the way it does and how the flashcarts do but they require patching or AR code and this does not this would
be great if that could be done then there would no more whining when it come to piracy protection games
and ninty would scratch their heads how do i block an emu within a flash cart...
So in other words why not make a desmuemu launcher for flashcarts that lauches protected games without
hassle... Think of it like this ok bowser inside story doesnt run on r4,dstt menu etc okay launch desmuemu
.nds then select bowser inside story and bam it works then once loaded have fun etc saves should work fine
desmuemu auto detects all the saves sizes just like flashcarts already coded into it etc... It's like putting
the ds or dsi into test mode like a ps3 debug where there are no checks etc this would be sweet well that's
my idea and it sounds better than another menu for all the non working cards I think it would be harder
for ninty to block an emu from a flash card theyd really have to probe at it and it would be harder if the
developer encrpterd the emu once compiled etc...
Well that's my idea to this protection crap well dont get me wrong my laptop runs it so atleast i can play
it but not everyone has a dual or phenom laptop or pc with decent graphics card to handle it....
To anyone with a decent pc or laptop on desmuemu 0.9.4 use soft rasptner on 3d graphics, frameskip to
limited and at 1 if you use 0 it will run but the music is slow but at 1 frameskip and limit it will run like
visual boy advance did before you set it triple buffering i get 55fps and that's smooth enough....
Ok devs take a look please give feedback let's get this thing back under control pirates vs ninty ninjas...
I wish I knew how to develop and compile to port this thing to dsi dslite dsphatt...........
laughingmisterj said:Midna said:That is the single stupidest thing I have ever read on GBAtemp.gisel213 said:With that being said here's my 2 cents I have an r4isdhc white screen/dont work but on my laptop I can play
the patched rom and the clean rom just fine and 55frames out of 60 no noticable lag and saves just fine...
Well okay ninty has heavily protected this game and with all the whining i'm calling out the dev's on this the
emu I'm using is desmuemu 0.9.4 like i said above... So why not port desmuemu to ds yeah i know it sounds
silly but you'd have everything you need the hardware power etc... just like a flash cart basically emulates a
real ds cart.... You wouldnt have to configure anything keys, graphic sound or microphone because it's all there
all you would have to do is load the emu from a flashcart example desmuemu.nds then select the game and
it should work right... the only reason I am saying this is because the clean xpa-mal3.nds and the xpa-mal3.nds
cracked rom works fine on desmuemu no freezing or glitching and I use a real microphone on my laptop
and it's just fine... But the main point is how desmuemu loads and runs this game there has to be a difference
in the way it does and how the flashcarts do but they require patching or AR code and this does not this would
be great if that could be done then there would no more whining when it come to piracy protection games
and ninty would scratch their heads how do i block an emu within a flash cart...
So in other words why not make a desmuemu launcher for flashcarts that lauches protected games without
hassle... Think of it like this ok bowser inside story doesnt run on r4,dstt menu etc okay launch desmuemu
.nds then select bowser inside story and bam it works then once loaded have fun etc saves should work fine
desmuemu auto detects all the saves sizes just like flashcarts already coded into it etc... It's like putting
the ds or dsi into test mode like a ps3 debug where there are no checks etc this would be sweet well that's
my idea and it sounds better than another menu for all the non working cards I think it would be harder
for ninty to block an emu from a flash card theyd really have to probe at it and it would be harder if the
developer encrpterd the emu once compiled etc...
Well that's my idea to this protection crap well dont get me wrong my laptop runs it so atleast i can play
it but not everyone has a dual or phenom laptop or pc with decent graphics card to handle it....
To anyone with a decent pc or laptop on desmuemu 0.9.4 use soft rasptner on 3d graphics, frameskip to
limited and at 1 if you use 0 it will run but the music is slow but at 1 frameskip and limit it will run like
visual boy advance did before you set it triple buffering i get 55fps and that's smooth enough....
Ok devs take a look please give feedback let's get this thing back under control pirates vs ninty ninjas...
I wish I knew how to develop and compile to port this thing to dsi dslite dsphatt...........
Second'd. It's like someone who has never seen under the hood of a car telling me how to mod my car so that it runs on water and Funyuns instead of gas.
Omega_2 said:You know, the xenophobia patch is said to work for the xenophobia release.(which seems to work as far as I can tell.)
Also, guys, just chill out, this will be gotten past eventually.
Remember: "If it's made by humans, it can never be safe."
They're mostly complaining about the lack thereof.Goofy Time said:Aren't people complaining about the compatibility of that patch, or is it some other one?
Icey said:Starzboy77 said:I'm using a CycloDs Evolution Firmware 1.55 and am over 4 hours in. The game has frozen at certain save blocks but I am able to use real time save before this to counter. The game is great and is playable on the CycloDs. You have to be on the map screen to access the CycloDs menu in-game. Hope this helps. I am using the AR code to get past the save select screen.
Either the map or the pause screen*