Hello.
I'm pretty new to the ds rom hacking, infact I'm encountering some problems on extracting and "opening" the files inside the game. I'd like some help with the .pak.z files.
I know that the files with .z extension (like all of them) are just LZ77 / LZ10 compressed archives, but the .pak has a header with the word "KAPH" on it. After a bit of googgling (like 3 days actually
) I found this. It says how to unpack them, since it's just a container. I need help with some file formats that I'll write later when I'm at home.
Anybody who could help me out please?
PS: My goal is to extract the card sprites and the fonts, because I need them for a project.
PPS: I know I can find the sprites online, but where's the fun of downloading them, when you have the original game on the ds and a lot of free time?![wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
EDIT: Managed to dump the sprites of the cards and some pictures and textures. I just need to find the right tool to view the model / sprite and I think I'll even be able to view some of the game models, since they're pretty standard formats (like the BCA0 that are the animations for the models)
I'm pretty new to the ds rom hacking, infact I'm encountering some problems on extracting and "opening" the files inside the game. I'd like some help with the .pak.z files.
I know that the files with .z extension (like all of them) are just LZ77 / LZ10 compressed archives, but the .pak has a header with the word "KAPH" on it. After a bit of googgling (like 3 days actually
Anybody who could help me out please?
PS: My goal is to extract the card sprites and the fonts, because I need them for a project.
PPS: I know I can find the sprites online, but where's the fun of downloading them, when you have the original game on the ds and a lot of free time?
EDIT: Managed to dump the sprites of the cards and some pictures and textures. I just need to find the right tool to view the model / sprite and I think I'll even be able to view some of the game models, since they're pretty standard formats (like the BCA0 that are the animations for the models)