Never heared something about thisSomeone already tried version that doesn't require browser restart?
Did you just self host the kexploit only? Why not use the GX2 mp4 instead and host it locally? It will first see if you're exploited all ready and then run the kexploit if not. Then run that same locally hosted mp4 again. It should launch after that. In the morning I'll check if it worked for you or not and if not then I'll hit you up.Ok, after 2 days of reading through dozens of pages trying to solve it, and trying what worked for many others, I still cannot get my 5.4 WiiU to work. My system seems to not respond well to any host websites, it just freezes with the video player bar on the tablet. So I hosted myself. The initial exploit works just fine. It's the second payload that seems not to work. Also, the only way I got the second payload to even attempt is with pre-compiled 5.4 MP4 someone kindly provided for someone else. When the second payloads do seem to run, I just get the wii menu. Using the old Loadiine V2 files I atleast got the black game selector screen when selecting the MiiMaker, but I'd need to pick up Smash to check if that will actually work. Thus why I was trying out the GX2 method without needing Smash. Any guidance at all would be greatly appreciated.
This. Requires use of new payloads. https://mega.nz/#!ykVVFL5Y!ru3Ps7pk3Q--cfwzf1zdqWyzkgxaXF7eUH-JfyLEkZgNever heared something about this
i dont know what is so hard to understand
if you build loadiine from the actual source it will work if you got a kernel exploit for 5.5.x
there is no relation between loadiine able to start at FW 5.5.x and the release Date of a public kernel exploit for 5.5.x (better buy a 5.3.2 wiiu)
i don't have the 5.5.1 kernel exploit
i don't have 5.5.1 kernel exploiti dont know what is so hard to understand
if you build loadiine from the actual source it will work if you got a kernel exploit for 5.5.x
there is no relation between loadiine able to start at FW 5.5.x and the release Date of a public kernel exploit for 5.5.x (better buy a 5.3.2 wiiu)
i don't have the kernel exploit 5.5.1i dont know what is so hard to understand
if you build loadiine from the actual source it will work if you got a kernel exploit for 5.5.x
there is no relation between loadiine able to start at FW 5.5.x and the release Date of a public kernel exploit for 5.5.x (better buy a 5.3.2 wiiu)
Looks awesome, gonna checkLatest commit to loadiine github.
This. Requires use of new payloads. https://mega.nz/#!ykVVFL5Y!ru3Ps7pk3Q--cfwzf1zdqWyzkgxaXF7eUH-JfyLEkZg
when 5.5.1 kernel exploit will be release next month or this monthReserved for additional tutorials.
Full compiling tutorial (elf and exploit webserver pages)
Thanks to @crmnl for the guide.
New builds from today that I compiled and a small guide for compiling are up on gx2.wiiubrew.net - Thanks to Luigi for his help with this! I don't profess to know a lot about coding/compiling but I wanted the new build and just worked at it. Sorry if there is any obvious incorrect wording in the compiling guide I just outlined what worked for me.
This is obviously only for 5.3.2
1. Need devkitpro 1.6.0 is fine
2. Need dimoks libogc and portlibs in devkitpro root directory (release tab of github)
3. Put loadiine source inside a folder called loadiine in the root of libwiiu source -
this is needed to get code532.bin in installer folder to make
4. Run make in root of loadiine source
5. Run make in installer folder
6. Copy code532.bin over to libwiiu framework folder
7. Run make in framework folder
8. Run generate_html.py code532.bin 532 x - this is generate_html.py code.bin version folder
this will make the payload index and frame html's that are updated for current loadiine in that folder
9. Copy contents of www folder from loadiine source to webserver
10. Overwrite payload/index/frame with new ones from framework folder
11. Overwrite code532.bin with new one from loadiine installer
12. Overwrite loadiine.elf with new one from loadiine root
Done!
might be never, noone knows.when 5.5.1 kernel exploit will be release next month or this month
No you can't. You need the exploit that works with 5.5.1, and it is private at this stage I'm afraid and very few people have it.is there any way i can play loadiine 5.5.1
Are you trolling? You keep asking the same question over and over again. You can not play loadiine on 5.5.x and noone knows when it would be released. Stop it, please.is there any way i can play loadiine 5.5.1
You are cool dude, I was searching for something like thisI've made a website which should create and upload nightlies for GX2.
http://calvinbui.github.io/
It's still very much a work in progress and not thoroughly tested.
Theoretically it will scan every 10 minutes for any new commits and build off the latest one.
Brilliant!I've made a website which should create and upload nightlies for GX2.
http://calvinbui.github.io/
It's still very much a work in progress and not thoroughly tested.
Theoretically it will scan every 10 minutes for any new commits and build off the latest one.
I dont want to promise anything, but it should not take too long. Replace one picture, clean up the code and do the final testingGreat changelog already for Loadiine GX2 v0.3! Cant wait to get my hands on this.
I assume the work in progress list is up to date. So that means everything is done except the Individual game settings GUI.
@Maschell Could you tell us something about the latest progress?