https://www.gamefaqs.com/arcade/580134-strikers-1945-iii/dataHow can it run on GameCube? I'm not very good at maths but with gfx and sound roms we're already at 60MB plus about 8MB for the core etc...
However, I thought it could run on Wii as a seperate core but it was crashing(?). It could be useful to have vm anyway if we wanted to have a full fba with all the drivers. In theory, it should be possible to reallocate memory differently, there would be even more loading time though. Now, it's about 1 minute for cache creation and about 20 seconds the second time.
As you can see it here, Strikers 1945 III is Strikers 1999. If you can run dol files on Gamecube, you can try my build of FBA for Gamecube. Only 1945kiii.zip is supported.
I compiled it 2 or 3 years ago.