I thought CPP wasn't even compatible with the game?
If you check the back of the game box, it will say if it is or not.
One of the reason why I bought the circle pad pro was for this game, since the control wasn't as well suited for me, I just didn't use it. I haven't used it for almost any reason. But Not like i need it anymore, I have new 3DS, but the analog stick on that one (The right one) is horrible. Even the psp or vita analog stick is better. The intended way I wanted to play was for the Two analog sticks to move and aim, but I guess having buttons move reminded me of playing with a keyboard which I used to do so long ago when I used to play shockwave flash games online since arrow keys is usually on the right side of the keyboard.
What was your favorite piece of humor from the game?
I guess the game do make efforts to break the 4th wall a bit, maybe some what like deadpool does. The few i remember most is
There is a enemy known as Kyomato in the game which is referenced to Metroids, though is strongly hinted it is inteintionally avoided for the sake of not breaking the 4th wall.
There is a guy name Magnus who helps you at some point in the game, and there is a enemy called Mimicutie. Is basically a imatation treasure chest that walks around on legs and attacks when you try and open it. In one place is very obvious that it is a trap. When you go to open it, Pit gets excited to do so while Magnus says it is a trap. Pit responds with "Is a treasure chest, when I see it, I have to open it, that is what i do" I assume it makes fun of all players' tendency to open treasure chest every time they find one regardless if is a trap or not which I confess that I do in other games that actually do have the same kind of trap, like the mimic in Dragon Quest games.
When you complete chapter 9, you basically defeat Medusa and the game starts playing credits. It is then the game reveals is not over yet and Hades is the true antagnosit and must be defeated. The game continues to the end of chapter 25 when is finally over, the fact that there is 25 chapters and that false ending leads me to belive is related to the 25 years since the NES game was released that I belive is hinted at a 25 year anniversary. It is hard to actually say that cause the game first existice was actually december 1986 on Famicom disc system the making it actually not 25 years but 26 depending on popular opinion. I also don't remember any promotion of it being to celebrate any mile stones either so is probably just a personal speculation.
Then there is a boss character called Thanatos. The game points out the extra "A" in his name. If you play the original nes game, in the manual his name is spelled "Thantos" which may have been a typo. Thanatos is a personifaction of death in Greek Mythology. Is kinda the same type of thing where in Double Dragon Neon, there is two boss characters called Bimmy and Jammy. It was inteinally a joke of a famous typo In Double dragon 3 on NES in the story the character Billy name mispelled Bimmy.
It has been a long time since I played it, while I like the game and think is okay, the controls don't really help me motivate to play again unless perhaps they could port it in HD and maybe fix the controls. If i had to pick one, I think the second one with the treasure is my favorite simply cause the game makes a fool out of the player and how the characters' self awareness is openly discussed. The game makes no attempt to hide the self awareness which just makes it all the more entertaining.