That wouldn't be as accurate as playing with the stylus pen but you'd at least look at the HDTV.
It worked fine enough for Iwy the Kiwi, which seems like a far more fast-paced game... :o
That wouldn't be as accurate as playing with the stylus pen but you'd at least look at the HDTV.
Considering that Wiimote doesn't have an internal battery like the GamePad does and I'd have to rely on double AA batteries I wouldn't be one to root for the Wiimote, personally.
Real wiimote users have rechargeable batteries. I keep 4 wiimotes on the charging dock at any given time, and use one wiimote to play game, and another wiimote next to me when the battery goes dead in the one I'm using. That's six wiimotes, I still can't figure out where that seventh wiimote went to, maybe it fell in the crack of the sofa and got lost.
More footage:
It seems there are 28 levels in the game and 40 challenges, with lots of unlockables (trophies and music). You can also use the Kirby amiibo to power up, or Meta Knight and Dedede amiibos for special costumes. It looks like a strictly Wii U GamePad only game, with no hints to other forms of play outside multiplayer where other players control Waddle Dees. (Please correct me where I'm wrong as I don't speak Japanese.)
Wait.. 28 levels only?
They better be infinitely replayable.
It looks fun, though even for a $40 game the amount of content seems very limited. Considering Captain Toad: Treasure Tracker has 64 main story levels and 18 extra/bonus stages for a total of 82 stages, I don't know how I feel about just 28 main story levels in Kirby and the Rainbow Course/Paintbrush. From the trailer it also seems that the challenge levels are small and quick bits, not so much true levels. So if we discard those and discard all the extra content in Treasure Tracker (even the Super Mario 3D World stages), that leaves us with 64 vs. 28 main story levels. Ouch.
I may get this game when it's on discount.
Actually...Doesn't Captain Toad have 70 levels and with the Mario 3D World gamesave it gives a bonus of 18 stages plus so that's 88 whereas Kirby has 28. Ouch.
It is very decent in length... for a 3DS game.If you consider the length/content of Canvas Curse and the desire of excellence to 90-100%, I bet this game will be decent in length.
Actually...
Book 1: 18 Levels
Book 2: 18 Levels
Book 3: 28 Levels
Bonus Book:
- 4 Super Mario 3D World Levels
- 4 Toad Brigade Levels
- 3 Mummy Levels
- 3 Prologue Levels
- 1 Maze Level
- 3 Coin Galore Levels
I think your math needs a bit of adjustment:Oh bummer, the game's actually smaller but in an overall there's 88 stages to play so that's not too bad.
I touched on that a bit...Interesting bit about this game, are the different titles.
It's possible that, at the time, "Canvas Curse" was not tame enough for PEGI to rate as 3+, so it was changed to have a ring to it: Power Paintbrush. I like that name more than the others, actually... And since this is a sequel, they were stuck with the "Curse" vs. "Paintbrush" differentiation. I still think those are better than "Touch! Kirby", but that name suits the Japanese market probably so I don't mind it.I'm honestly surprised Triple Deluxe didn't come to the Wii U and this game to the 3DS, considering it's a sequel to Canvas Curse / Power Paintbrush / Touch! Kirby... (And those names are awful.)
I'm just going by the "70+ stages" that Nintendo advertised.I think your math needs a bit of adjustment:
Which is correct, since you can unlock everything in the game with or without the Super Mario 3D World save file. You just get the Bonus levels earlier if you have a SM3DW save.I'm just going by the "70+ stages" that Nintendo advertised.
Which is correct, since you can unlock everything in the game with or without the Super Mario 3D World save file. You just get the Bonus levels earlier if you have a SM3DW save.