Hacking Just got myself a Wii U - 5.2.0 FW

Deleted member 42501

Well-Known Member
OP
Member
Joined
Jun 16, 2006
Messages
1,724
Trophies
2
XP
4,259
make sure you follow the vWii guide AND vWii files only, NOT standard wii files as you will fuck the wii side of the console.

Top tip, thanks. I was going to use this guide:

https://gbatemp.net/threads/full-vwii-softmod.339899/

Sticking to the 1 USB, non hotswap version. It seems that the vWii isn't as customizable/easier to brick than the regular Wii so I'm going to keep it basic. Any tips?

Also be careful with vWii's system IOS, I heard if you replace them the WiiU won't update anymore and you will stuck on 5.2.0

I don't think I've ever replaced an IOS on my regular Wii, why would one need to do that and at what point should I pay extra attention?
 

Garro

Pendulum of souls!
Member
Joined
Aug 15, 2009
Messages
714
Trophies
1
Age
31
Location
Somewhere
Website
garrothedog.tumblr.com
XP
2,387
Country
Chile
I don't think I've ever replaced an IOS on my regular Wii, why would one need to do that and at what point should I pay extra attention?
In general is not needed, I remember replacing my IOS60 with my regular Wii so I could load pirated games directly from the SD Card Menu. But to make USB loaders to work it shouldn't be necessary to touch system IOS.
 

Deleted member 42501

Well-Known Member
OP
Member
Joined
Jun 16, 2006
Messages
1,724
Trophies
2
XP
4,259
In general is not needed, I remember replacing my IOS60 with my regular Wii so I could load pirated games directly from the SD Card Menu. But to make USB loaders to work it shouldn't be necessary to touch system IOS.

Great, all I need on the vWii side is to be able to runs ISOs from the USB and nintendon't along with some WiiWare wads installed on the main screen. Thanks
 

Kafluke

Well-Known Member
Member
Joined
May 6, 2006
Messages
5,474
Trophies
0
Age
47
XP
4,636
Country
United States
Great, all I need on the vWii side is to be able to runs ISOs from the USB and nintendon't along with some WiiWare wads installed on the main screen. Thanks
Be careful with certain wads. Wii ware is fine but it's easy to brick if your installing system files using wads
 

TiMeBoMb4u2

Well-Known Member
Member
Joined
Oct 25, 2008
Messages
1,550
Trophies
0
Location
Hyrule
XP
1,198
Country
United States
  • Like
Reactions: Ray Koopa
D

Deleted-355425

Guest
Top tip, thanks. I was going to use this guide:

https://gbatemp.net/threads/full-vwii-softmod.339899/

Sticking to the 1 USB, non hotswap version. It seems that the vWii isn't as customizable/easier to brick than the regular Wii so I'm going to keep it basic. Any tips?



I don't think I've ever replaced an IOS on my regular Wii, why would one need to do that and at what point should I pay extra attention?


Following the vWii guide will keep you out of trouble, I'd install nintendont too so you can play GameCube games as well :)
 

Deleted member 42501

Well-Known Member
OP
Member
Joined
Jun 16, 2006
Messages
1,724
Trophies
2
XP
4,259
STOP!! - The most important step should be done first. ...and that is blocking Nintendo Update Servers with either TubeHAX or your router!

--------------------- MERGED ---------------------------

Read the following information and guides.
https://gbatemp.net/threads/beginne...me-backups-and-homebrews-on-wiiu-vwii.388448/

Also, be sure to read the "Dos and Don'ts" thread.
https://gbatemp.net/threads/basic-dos-and-do-nots-of-vwii-modding.339337/

Fantastic, thank you. In the dearth of info and stickies in here that was what I was seeking.

Following the vWii guide will keep you out of trouble, I'd install nintendont too so you can play GameCube games as well :)

Good call, does that integrate into any USB loader (also which USB loaders do you recommend for vWii and Wii U? If not can I install it into the dashboard via a forwarder?
 

TiMeBoMb4u2

Well-Known Member
Member
Joined
Oct 25, 2008
Messages
1,550
Trophies
0
Location
Hyrule
XP
1,198
Country
United States
Fantastic, thank you. In the dearth of info and stickies in here that was what I was seeking.
For vWii modding, THIS is the guide you will want to follow. If I remember correctly, though, in the OP, the folder structure is not displayed correctly. So, see my post, HERE, for folder structure.

Good call, does that integrate into any USB loader (also which USB loaders do you recommend for vWii and Wii U? If not can I install it into the dashboard via a forwarder?
Everyone has their own opinion about USB Loaders. I use two—WiiFlow and USBLoader GX (links to both are in my sig). Both have Nintendont capabilities.
 

DragonSky

Well-Known Member
Member
Joined
Oct 27, 2010
Messages
774
Trophies
0
XP
388
Country
Belgium
Do not update it :P IOSU is supported for 5.2.0 and under. Just needs to be built by someone who cares. Devs are working on it right now, but if you want the easiest route to IOSU, stay on that firmware, it's perfect <3
This must be compatible with 5.3.2. I mean everyone is on that firmware now.
Who wants to be on 5.2.0 anyway :P.
 

Deleted member 42501

Well-Known Member
OP
Member
Joined
Jun 16, 2006
Messages
1,724
Trophies
2
XP
4,259
I'm following the vWii guide and am at this point:

6) Dump your IOS for eventual vWii semi-brick fix (optional step but recommended !)
Launch YetAnotherBlueDumpMod
Go to System Titles and dump each IOS individually to a wad.
When prompted to fakesign the ticket or TMD, say No to both. It's a tedious process, but it could save a lot of trouble in the future.

How are you supposed to do this? I navigate to "System Titles" section, press A and see:

00000002 - System Menu 4.3e (v610) (vWii)
00000009 - IOS9 v1290

and so on. Pressing A on one brings up content (which leads to 2 .app files and a .tmd) and data (says no files/directories).

Now what? Pressing A on anything does nothing and there appears to be no way to dump anything anywhere.




n/m fixed it :D
 
Last edited by Deleted member 42501,

vpd

Well-Known Member
Member
Joined
Sep 2, 2009
Messages
177
Trophies
1
XP
2,140
Country
United States
So wait, is there an advantage to staying on 5.2.0? I read the earlier link that stated that whatever weakness there was had already been patched in 5.2.0 ergo making the leap to 5.3.2 seem the best thing to do?

DO NOT UPDATE!
5.2.0 or under is best for potential iosu exploits in the future.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
  • BigOnYa @ BigOnYa:
    It sounds good actually, I like butterscotch
  • K3Nv2 @ K3Nv2:
    It sucked don't know wtf these little bits and pieces are they use now
    +1
    K3Nv2 @ K3Nv2: It sucked don't know wtf these little bits and pieces are they use now +1