Gaming Inti Creates announces Dragon: Marked for Death coming to Nintendo Switch this Winter.

Sonic Angel Knight

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Inti Creates strikes the Nintendo Switch with a new game again coming this Winter, Dragon: Marked for Death. This time it's a new IP, featuring an immersive dark fantasy theme setting, it's a action RPG that can be played solo, local multiplayer, or online together with up to 3 other players. The game boast a cast of well known staff members that previously was involved with developing past popular games that the company has been contracted to make such as Capcom's Mega man Zero & ZX series, Mega man 9 & 10 as well as other games Inti Creates independently made like Azure Striker Gunvolt series, Mighty Gunvolt and recently Blaster Master Zero.

We at Inti Creates are proud to introduce that our newest game/brand new IP “Dragon: Marked for Death”, is coming to Nintendo Switch this winter!!

Announced during the Nindie Showcase prior to PAX West 2017, Dragon: Marked for Death is an immersive dark fantasy style action RPG that can be enjoyed solo, or together with up to 3 other people in local or online multiplayer!

If you enjoyed our work on the Mega Man Zero series and Mega Man ZX series back in the day, you will be very pleased to see that many of the prominent staff members from the Mega Man Zero series are back to work together on this project!

Dragon-MFD-Screen-Shot-1.png Dragon-MFD-Screen-Shot-2.png Dragon-MFD-Screen-Shot-3.png Dragon-MFD-Screen-Shot-4.png Dragon-MFD-Screen-Shot-5.png Dragon-MFD-Screen-Shot-6.png

Director: Ryota Ito
Megaman Zero series (Director), Megaman ZX series (Director), Megaman 9 (Director), Megaman 10 (Director)

Character Designer: Toru Nakayama
Megaman Zero 1-3 (Character Designer, Illustrator), Megaman ZX (Character Designer)

Chief Character Graphics Designer: Horikatsu Maeda
Megaman Zero 1-3 (Character Graphics), Megaman Zero 4 (Character Designer, Illustrator), Megaman ZX series (Character Graphics), Azure Striker Gunvolt series (Character Graphics), Blaster Master Zero (Character Graphics)

Scenario Writer (Planning), World Planner: Makoto Yabe
Megaman Zero 3-4 (Scenario Writer), Megaman ZX series (Scenario Writer, Character Designer, Illustrator)

Sound Producer: Ippo Yamada
Megaman Zero series (Sound Director, Sound Producer), Megaman ZX series (Sound Director, Sound Producer), Megaman 9 (Sound Director, Sound Producer), Megaman 10 (Sound Director, Sound Producer), Azure Striker Gunvolt series (Sound Director, Sound Producer), Blaster Master Zero (Sound Director, Sound Producer)

Main Programmer: Akihiro Shishido
Megaman Zero series (Programmer), Megaman ZX series (Main Programmer)

Lead Programmer: Shinichi Sema
Megaman Zero series (Programmer), Megaman 9 (Main Programmer)

Producer: Takuya Aizu
Megaman Zero series (Main Programmer, Producer), Megaman ZX series (Producer), Megaman 9 (Producer), Megaman 10 (Producer), Azure Striker Gunvolt series (Producer), Blaster Master Zero (Producer)


:arrow:SOURCE
 

ItsTheWolf

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Anything these guys do atm seems to be solid gold and this looks a bit like dragons crown which I loved so a day one purchase for me.

Do inti creates develop for other systems or is it just Switch atm?

Mainly Nintendo things, sometimes PC and PS, and multiplatform if it's collaborating, I think.
 

Sonic Angel Knight

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Do inti creates develop for other systems or is it just Switch atm?
If you heard of gal gun, they made that, so far is the only game not on nintendo systems other than mega man 9 & 10 which was on ps3 and xbox 360 and wii. But yes, they mainly focus on Nintendo as of now considering is been working for them so far. The eshop exclusives have been getting lots of attention. :)

h cool, they are really making my Switch a glorious place atm, incredible games so far.
They are pretty happy to be working with nintendo to make games considering they like the system and say is easy to develop games for it.
 

Xzi

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Pfft, lame humans pleasants.

would give it a chance but, never liked the mega man games though...
Megaman Zero differed in some ways from other Megaman/MMX games, though I suppose the core formula was still there. This appears to be more beat 'em up/co-op beat 'em up, and the biggest similarity with Megaman Zero is probably that some of the characters are melee-focused. Maybe charge attacks too.
 
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Sonic Angel Knight

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Megaman Zero differed in some ways from other Megaman/MMX games, though I suppose the core formula was still there. This appears to be more beat 'em up/co-op beat 'em up, and the biggest similarity with Megaman Zero is probably that some of the characters are melee-focused. Maybe charge attacks too.
Honestly, reminds me of castlevania harmony of despair. Only difference is, instead of using already existing stuff like konami did, this uses completely new original characters with the saame legacy graphics and artwork that GBA/NDS had. :P
 

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