Hello I am very new to this, and I have learned some things along the way. I want to decompile a PS4 game made in Unity, so any program like AssetRipper can extract the files from the fpkg I have. Doing this got me the binaries and the metadata, which I couldn't use right away, as I had to transform the Il2CppUserAssemblies.prx to Il2CppUserAssemblies.elf with the unfself.exe tool. This allowed me to use both files in programs like il2cppdumper or cpp2il, but inspecting the generated .dlls leads me to very little readable code (everything else: signatures, types, returns are fine, but I want method bodies).
Doing everything again with Il2cppdumper, I noticed that it gave me this "ERROR: This file may be protected." and "Detected this may be a dump file." Now I don't know if there's any further step I have to take in order to dump the code, or maybe I am using the program wrong or I messed up somwhere (maybe I have to dump the game while the PS4 is running? I would need to jailbreak it for that no?). Thank you so much in advance.
Doing everything again with Il2cppdumper, I noticed that it gave me this "ERROR: This file may be protected." and "Detected this may be a dump file." Now I don't know if there's any further step I have to take in order to dump the code, or maybe I am using the program wrong or I messed up somwhere (maybe I have to dump the game while the PS4 is running? I would need to jailbreak it for that no?). Thank you so much in advance.