Hi all
I just finished making a GBA game, which i would love for all of you to try.
It's the first time i show it to anyone except for a few close friends, so i would love any feedback, ideas, suggestions, critique, etc.
Features
- Handdrawn oldschool pixel graphics
- 5 unique worlds
- 3 playable characters with special skills
- 25 levels
- Power-ups
- Originally composed Amiga tracker music
Info for the nerds
Everything is coded from scratch using the C programming language. I made a few tools in Python during development, to handle conversion of the graphics and the levels.
The graphics are made using GrafX2 and post processed a little bit in Photoshop to move and crop them correctly once in a while.
Music is in .mod format and made by my friend Bernd Hoffmann using a classic Amiga tracker program. His handle is Dascon of Desire and still very active in the demo scene, so i suggest you check him out if you like the music.
Download
Download link, description and gameplay video is on my site: http://sbeam.dk/projects/mooncat
I just finished making a GBA game, which i would love for all of you to try.
It's the first time i show it to anyone except for a few close friends, so i would love any feedback, ideas, suggestions, critique, etc.
Features
- Handdrawn oldschool pixel graphics
- 5 unique worlds
- 3 playable characters with special skills
- 25 levels
- Power-ups
- Originally composed Amiga tracker music
Info for the nerds
Everything is coded from scratch using the C programming language. I made a few tools in Python during development, to handle conversion of the graphics and the levels.
The graphics are made using GrafX2 and post processed a little bit in Photoshop to move and crop them correctly once in a while.
Music is in .mod format and made by my friend Bernd Hoffmann using a classic Amiga tracker program. His handle is Dascon of Desire and still very active in the demo scene, so i suggest you check him out if you like the music.
Download
Download link, description and gameplay video is on my site: http://sbeam.dk/projects/mooncat
Last edited by sbeam,