Anyone else feel like VR is hitting us atleast a decade too soon? It shouldn't reach the public until affordable rendering hardware that can hit 4k at 120fps, affordable very high DPI screens can display such with zero blur, persistence, and lag, affordable materials are lightweight enough to sit on your head with out discomfort. Affordable tracking hardware that can interpret movement, gestures and reliably feed a reliable output that doesnt require a software engine to be custom designed each time by billion dollar studios to accurately interpret the tracking data. (If there's something we've learned from Wii accelerometers and Xbox kinect sensor, most developers are challenged to interpret the sensor data in a way that hits the mark for gamers)
At present, I don't think a perfect VR experience is achievable for less than $10,000 combined (gaming computer, VR headset, and all peripheral hardware and software included).
The fact that VR headsets are as cheap as $800 tells me that it can't be the top end technology it needs to be. The fact that the minumum requirements are mid-range ($1000) gaming PC's or a extremely low-end console (PS4) tells me the experience will be sub-par.
Unfortunately, a less than perfect VR experience could push VR into a short lived gimmick/fad. People are upset it will cost $800 and an additional $1000 gaming computer. That is very telling, the $10,000 hardware it would require to do this perfectly is way out of the range of gamers.
This needs to wait a decade or two for when all of the required hardware to do this perfect is $300. A less than perfect experience will soil VR and could kill the concept in its tracks.
I'm predicting the VR that is about to be marketed will disappoint many people.