GBAtemp Recommends #107: Dragon Ball Z: Budokai Tenkaichi 3

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Welcome to the 107th issue of the GBAtemp Recommends Revival Project! This project is a revival of our once-weekly feature where we share our favorite games and applications with you. The titles we recommend may be "old school" games, a piece of Homebrew, a ROM hack, sleeper hits, an application, etc, but one thing's for certain, we think they are fantastic and deserve your attention!

Today, we’re going to be looking at a game based off of one of the most well-known anime franchises to exist. Get ready to unleash a Kamehameha and take on the world’s strongest fighters in Dragon Ball Z: Budokai Tenkaichi 3

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Dragon Ball Z: Budokai Tenkaichi 3 is, quite obviously, the third entry to developer Spike’s 3D Dragon Ball Z Budokai Tenkaichi fighting game series. It takes the foundation laid by its rocky, unrefined prequels, and uses that to create a solid fighter, with a very complex combat system.

The story mode is also incredibly comprehensive, covering every major arc of the DBZ anime, as well as going through most of the original Dragon Ball fights, all of GT, and every movie that had been released at that point. If that’s not enough for even the most hardcore of fans, there is also an entire “what if?” scenario to play through too.

Having a game that goes through all of the DBZ story would be remiss if it didn’t allow you to play as all your favorite characters. Tenkaichi 3 more that delivers on that front by having a total of 161 different fighters in its roster. Although each of them controls similarly, and some of them are different timeline versions of the same character (There are 5 Gokus, 4 Vegetas, and 5 Gohans) they all have unique special attacks, combos, and transformations between themselves.



This brings me to the gameplay. In Tenkaichi 3, each fight takes place in a large environment with semi-invisible barriers, should you reach the limits of the arena. Each stage is destructible, from destroying simple rock formations and houses, to completely annihilating the area and turning it into a volcanic ruin that you fight atop. Duels can either be between 1v1, or up to teams of up to 5v5. Combat is fast-paced and wild, with every character getting a very extensive combo/skill list in the pause menu. You have your regular punch combos, but you can also throw in more powerful attacks between each hit, as there is a different finisher move for each stage of a basic combo that you can string together for a ridiculously high amount of hits that will leave your opponent reeling. If you want to unleash special attacks, you can charge your “ki” meter to use energy beams like the iconic Kamehameha. There is also a teleport dodge, which lets you get out of dangerous situations, assuming you time it right and have a decent amount of ki charged up. This, of course, is just the very basics of combat, and if you’re willing to invest some time into learning the game, you’ll be rewarded with a very fun and in-depth fighting system.

For those playing on the Nintendo Wii, you either use the standard Gamecube/Classic controller, or you can use the Wiimote+Nunchuk. If you choose the Wiimote option, you can use the motion controls to mimic the special attack poses from the show. It works surprisingly well, and is a nice addition, especially for those who like to take advantage of the Wii’s capabilities.

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Outside of Duel Mode, the game also offers “Ultimate Battle” and “World Tournament” modes. In Ultimate Battle, players can either go through 100 fights in a row, with certain restrictions placed upon them based upon RPG-like game mechanics, or battle against extremely strong foes with a certain set character. In World Tournament mode, you have to endure an entire tourney bracket which goes by the same rules of the anime’s World Martial Arts Tournament; if you’re ever knocked outside the ring, you are immediately disqualified. All of these are fun additions to the game, and adds to the game’s massive amount of content.

Even though this game released on the PS2 and Wii, the graphics still hold up, with their cell-shaded and cartoony stylized look helping prevent the game from appearing dated, even 9 years later. The one thing that does hold this game back, is that even via emulation, the framerate is hard-locked to 30FPS due to physics. It’s a bit difficult to adjust to, if you’re used to to playing fighting games at a smooth 60fps, but it’s certainly not a deal-breaker.

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For those who like to choose between voice casts, both English and Japanese dub options are available in the main menu. The soundtrack is catchy, composed by Toshiyuki Kishi, and is great for getting you pumped up to play a round.

Dragon Ball Z: Budokai Tenkaichi 3 is a fun game, and is well worth a try, especially for those that enjoy fighting games, or Dragon Ball in general.

Genre: Fighting
Release Year: 2007
Developer: Spike
Published By: Namco Bandai
Released For: Nintendo Wii, Playstation 2

If you enjoyed this week's edition of GBAtemp Recommends! Please leave a comment in the thread. This helps us monitor feedback and ensures we keep posting these articles in the future!

If you would like to see the original archive of our previous entries, you can look at our archived content here.
 
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Saiyan Lusitano

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Great deep fighting system. My guilty pleasure motion controls game, especially compared to its predecessor which had absolutely awful Wiimote controls.
Deep fighting system what? Bashing buttons is now considered a 'deep fighting system'?
 

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I remember basically destroying everyone with Tien in this game. His Tri Beam was so overpowered if used at the right time.

Lots of memories of fighting my brother as Hercule while he was SS4 Gogeta. We had the ps2 version so we never were able to play online but it was still a blast. I sunk hundreds of hours into it.
 
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Saiyan Lusitano

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I remember basically destroying everyone with Tien in this game. His Tri Beam was so overpowered if used at the right time.

Lots of memories of fighting my brother as Hercule while he was SS4 Gogeta. We had the ps2 version so we never were able to play online but it was still a blast. I sunk hundreds of hours into it.
The dub-name "Hercule" is based off the French AB Groupe "Hercules" and whenever I think of Hercule(s) it reminds me of Hercules:
hercules-clip-art-hercules005.gif


Hercule(s) is not Mr. Satan because the dub-name is completely different from the original and he's supposed to be a comic relief character. Hercules is a hero, Mr. Satan is just someone who shows up and steals the credits.

It's like, Snake isn't Snake without David Hayter. Or Sam Fisher isn't Sam Fisher without Michael Ironside.
 

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The dub-name "Hercule" is based off the French AB Groupe "Hercules" and whenever I think of Hercule(s) it reminds me of Hercules:
hercules-clip-art-hercules005.gif


Hercule(s) is not Mr. Satan because the dub-name is completely different from the original and he's supposed to be a comic relief character. Hercules is a hero, Mr. Satan is just someone who shows up and steals the credits.

It's like, Snake isn't Snake without David Hayter. Or Sam Fisher isn't Sam Fisher without Michael Ironside.
Oh trust me, I know this. I'm a hardcore fan of all things Dragonball. The reason I wrote Hercule instead of Mr. Satan was because that was his name in the NTSC version of the game that I played and is his English dubbed name (though Kai changed it back to Mr. Satan).

In canon his name is actually Mark.

I also said Tien instead of Tien Shinhan and Tri Beam instead of Kikoho. I also say Krillin instead of Kuririn and Androids 17 and 18 instead of Jinzoningen 17 and 18. People know what I mean.
 
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Kokonoe

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Tenkaichi 3 is my favorite DBZ game and second most favorite fighter of all time. It's honestly the most DBZ experience you can get out of a game in terms of combat IMO.
 
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Saiyan Lusitano

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Crank up the difficulty and you'll keep on getting blocked. You have been warned. I like the game far more than Xenoverse.
Already did that. It's still not a "deep fighting system" just because the opponent blocks your attacks.
 

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