Gaming trends through the years...

Guild McCommunist

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Well, some observations as to why these trends happen...

NES age: Platformers. Platformers everywhere.: It was also because of the tech. You couldn't produce a 3D game and it was either top-down or sidescroller basically. It's not like today where you can make a diverse 3D plane, you were stuck in two dimensions, which often meant platformers for anything that wasn't a RPG or top-down shooter.

SNES age: Mascots were the largest thing here, and Platforming still going strong, but the rise of RPGs starts in this age.: Mainly due to a crossroads between Sega and Nintendo on their competition. Mario also started branching out here with Super Mario Kart, SMRPG, etc.

PS1 age: You got TONS of RPGs flooding the market here, on all platforms. Platformers are on the way out the door. A few FPS games are released during this age.: RPGs became popular due to the rise of cinematics. the PSX, with its larger storage space, allowed for more pre-rendered cutscenes, adding much more cinematic storytelling. Also FFVII was a huge success for a want for more RPGs came.

PS2 age: Still tons of RPGs on the PS2, some on the GC, but FPS starts the slow creep to the top on the Xbox. Platformers still cling to life on the Gamecube: Funny how platformers "cling to life" on the Gamecube when there was like two major platformer franchises on the PS2 (Jak and Daxter/Ratchet and Clank) not to mention a few oddball platformers here and there (pretty sure Psychonauts counts although I never played it, plus Wrath of Cortex is still a great Crash game). FPS games start to immerge because of their competitive nature and online gaming presents an avenue for this to be a centerpoint.

360/PS3 age: FPS all day err day. WRPGs are still going strong, but JRPGs are showing the signs of death. Platformers are officially dead except for Wii and handhelds.: FPS games flourished because online tech really came to fruition. Every console had it, even the PSP and DS. But now you could fit more people in a game, have digital distribution services to continuing adding content to the games, and use voice chat and parties to make communication better than ever. Also, platformers are certainly not dead if you played Rayman Origins. Platformers really begin to live on in handhelds and XBLA/PSN/WiIWare games. Just look at the number of DS platformers and you'll be flabergasted. It's certainly not a bad thing, it's just an evolution of the genre. Also the JRPG trend basically died out because WRPGs began getting better and more plentiful. Even on the last generation you saw Morrowind, KOTOR, and Jade Empire for some major ones. But these were completely blown away by Oblviion, Skyrim, Mass Effect (as a series), and Dragon Age (well, DA: O, we don't talk about DA2).

These "trends" happen for a reason and at this time, there's nothing to suggest that the FPS genre would die. And I really don't want it to. There's more amazing FPS games this generation than bad. If you don't think the FPS can live, go play a Valve game. They've used the same engine for basically what, 8 years now, but continually make largely innovative and excellent games. From Half Life 2 to Portal 2, they're advancing the frontier while using, by today's standards, and old and outdated engine.

People only dislike the FPS genre because it's popular. Look at Halo. Hate this statement as much as you want, but it's true: it's more like the old FPS games of yesteryear than any CoD can or will be. You can still jump in it, use tons of fantastical weapons (from your pistols, battle rifles, rocket launchers, and essentially a goddamn laser cannon), and hell, you still get goddamn shields and vehicles to fuck around in. I played Halo and Halo 2 a bit but couldn't really enjoy Halo 3, but from what I played of Halo Reach, I thought it was rather fun.

Then there's your Borderlands, an excellent FPRPG (according to the box), Perfect Dark XBLA (possibly the best reissuing of a game ever), Cell Factor: The PK Wars (little known but very fun), and every Valve game (Portal/2, Half Life 2, TF2, Counterstrike Source, L4D/2, etc).

No one would be viewing the FPS genre as a wart on the gooch of gaming if it wasn't for the popularity of Call of Duty and Halo. It's absolutely true.
 
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Foxi4

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The FPS era kicked off with Wolfenstein, Doom instilled the position of the genre, Blood showed its multiplayer potential and Duke Nukem, Quake and Quake 2 made it clear that it is going to become the ultimate competitive cybersport.

I don't think FPS'es are going to "subside" anytime soon, shooting someone you hate in the face is too damn satisfying.
 
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DS1

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Well, one thing I'll say is that I find it absolutely hilarious that all the people who hated the XBox when it first came out (the original XBox, not the 360) because it was just 'a PC in the guise of a console', are now gushing over PC-style games on their PS3s. Crap like Mass Effect, Infamous, and Uncharted have been coming out for the PC FOREVER, but their genres were totally ignored by console gamers (who would either give the sour-grapes 'ughh pc gaming sucks!' or 'omg I hate these stupid gun games!'). Bringing all these 'western' PC-style genres to the PS3 has turned on a whole new audience.

Personally I think it's sad that the devs I really like have been pushed to the margins and have to work solely on portables to stay on budget. I mean, I love portables, but I'd like to play on a big screen again some day.
 

retKHAAAN

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The only thing that disturbs me about gaming trends and where they are going is the increasing number of people who take video games wayyyyy too seriously. People are obsessed with K/Ds, lore, and such to the point that it's really starting to take the fun out of gaming.
 

Guild McCommunist

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The only thing that disturbs me about gaming trends and where they are going is the increasing number of people who take video games wayyyyy too seriously. People are obsessed with K/Ds, lore, and such to the point that it's really starting to take the fun out of gaming.

I really don't see anything wrong with immersing yourself in a game's lore or story but fanaticism is not great. Like people who feel that disagreeing with their view on a game is the equivalent to pissing on their ancestor's grave. Like my friends in general really enjoy and know a lot about Mass Effect lore and will defend it if it's insulted but they won't throw tantrums over it. It's just something we all enjoy and something we like to discuss.

I think I get what you're saying though.
 

retKHAAAN

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The only thing that disturbs me about gaming trends and where they are going is the increasing number of people who take video games wayyyyy too seriously. People are obsessed with K/Ds, lore, and such to the point that it's really starting to take the fun out of gaming.

I really don't see anything wrong with immersing yourself in a game's lore or story but fanaticism is not great. Like people who feel that disagreeing with their view on a game is the equivalent to pissing on their ancestor's grave. Like my friends in general really enjoy and know a lot about Mass Effect lore and will defend it if it's insulted but they won't throw tantrums over it. It's just something we all enjoy and something we like to discuss.

I think I get what you're saying though.

Immersion is great. I immerse myself in any and every game/movie/book/album I take the time to play/watch/read/listen to. That's the only way you can really enjoy anything, even the "shitty" stuff. I enjoyed Sucker Punch. I enjoyed Rage. I prefer to let the storyteller tell their story rather than make up my mind as to where I think it should go. I would rather go back and play 007: Nightfire against bots than play the latest CoD against a bunch of 13 years old obsessed with keeping their K/D up.

Immersing yourself in any form of media is not a bad thing, I'm pretty sure that's actually how you're supposed to do it. Obsessing over any form of media to the point that it makes you angry IRL is ridiculous...
 

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The only thing that disturbs me about gaming trends and where they are going is the increasing number of people who take video games wayyyyy too seriously. People are obsessed with K/Ds, lore, and such to the point that it's really starting to take the fun out of gaming.
Indeed. Online gaming is getting too competitive, FPS or not.

At the end of the day, the amount of joy and satisfaction you get from an online multiplayer FPS comes from your K/D ratio and your score. Losing teams are mocked, and newbie/noobish players are scorned as useless feeders. It's a terrible development.

Long gone are the days of Quake, where people just shoot the shit out of each other and had real fun. Nowadays, I can't really leave my PC at the end of a match without checking my score. It's terrible.
 
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Just Another Gamer

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I actually think its the competitive nature on multiplayer games but mainly for FPS and the attitude that it brings that make them more hated than other genres in gaming. I mean its hard to compete with each other in a single player game and 2 people would then rather laugh at each other and try to always beat each other actually help each other out and stuff like that. Well just some stuff I seen with me and my friends.
 

Wizerzak

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Well, some observations as to why these trends happen...

NES age: Platformers. Platformers everywhere.: It was also because of the tech. You couldn't produce a 3D game and it was either top-down or sidescroller basically. It's not like today where you can make a diverse 3D plane, you were stuck in two dimensions, which often meant platformers for anything that wasn't a RPG or top-down shooter.

SNES age: Mascots were the largest thing here, and Platforming still going strong, but the rise of RPGs starts in this age.: Mainly due to a crossroads between Sega and Nintendo on their competition. Mario also started branching out here with Super Mario Kart, SMRPG, etc.
...
--snip--

All you've done there is pointed out why they have changed. But I bet if you were living back in the NES era and this sort of topic arose you'd be saying pretty much the same thing about how "platformers will never die out because we've reached a limit". The same thing applies to the present, just because you can't currently think of anything that will replace FPS as the top genre it doesn't something won't.
 

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All you've done there is pointed out why they have changed. But I bet if you were living back in the NES era and this sort of topic arose you'd be saying pretty much the same thing about how "platformers will never die out because we've reached a limit". The same thing applies to the present, just because you can't currently think of anything that will replace FPS as the top genre it doesn't something won't.

I'm saying FPS games have become popular because of technological circumstances that can't change. They became popular because of A) online gaming and B) more powerful machines capable of producing them. These aren't going anywhere because they can't. It's not like we can go 4D and, if anything, online gaming is going to evolve more with 3G/4G. There's no immediate technological change that will outphase them, except for maybe "casual gaming" like motion controls. Even then, the genre and controls are still popular enough to keep an audience and to stop people from abandoning it.

My point is that these changes didn't come from people going "Meh, I'm bored of platformers, let's go play RPGs now", it came from new tech coming out and making certain genres become more prevalent. But the internet is staying and playing in a 3D environment is staying, it's pretty much physically impossible to change these facts unless in the near future the internet somehow collapses or our tech just jumps back 20 years.
 

retKHAAAN

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I have a feeling that gaming is going to evolve to the point that we're actually outside throwing a ball or shooting each other with guns that fire balls filled with paint (safety first!). Maybe one day we'll even go on quests to help someone/something improve in some way or solve an ancient puzzle and unlock the secrets of the universe....

Or maybe we'll just continue to sit on our asses and move our thumbs around and our index fingers up and down...
 
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Wizerzak

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All you've done there is pointed out why they have changed. But I bet if you were living back in the NES era and this sort of topic arose you'd be saying pretty much the same thing about how "platformers will never die out because we've reached a limit". The same thing applies to the present, just because you can't currently think of anything that will replace FPS as the top genre it doesn't something won't.

I'm saying FPS games have become popular because of technological circumstances that can't change. They became popular because of A) online gaming and B) more powerful machines capable of producing them. These aren't going anywhere because they can't. It's not like we can go 4D and, if anything, online gaming is going to evolve more with 3G/4G. There's no immediate technological change that will outphase them, except for maybe "casual gaming" like motion controls. Even then, the genre and controls are still popular enough to keep an audience and to stop people from abandoning it.

My point is that these changes didn't come from people going "Meh, I'm bored of platformers, let's go play RPGs now", it came from new tech coming out and making certain genres become more prevalent. But the internet is staying and playing in a 3D environment is staying, it's pretty much physically impossible to change these facts unless in the near future the internet somehow collapses or our tech just jumps back 20 years.

:facepalm: I don't think you got the point. Say, for example, you were living back when the NES was all the rage. I'm pretty sure many people would be saying the same thing as what you are saying now, about 'how we've reached a limit' or 'gaming will stay 2D forever' - and guess what? They turned out to be wrong. Technology is always going to change, it always has and it always will. I bet you everything I own that in 20 years time the way we play games / the games we play will be very different to now. For all you know, we might play games using some AR device and everyone will be playing the latest simulation / virtual reality games.
 

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:facepalm: I don't think you got the point. Say, for example, you were living back when the NES was all the rage. I'm pretty sure many people would be saying the same thing as what you are saying now, about 'how we've reached a limit' or 'gaming will stay 2D forever' - and guess what? They turned out to be wrong. Technology is always going to change, it always has and it always will. I bet you everything I own that in 20 years time the way we play games / the games we play will be very different to now. For all you know, we might play games using some AR device and everyone will be playing the latest simulation / virtual reality games.

Okay, imagine how gaming will evolve in a way that has FPS games going the way of the platformer. What technological trend could possibly be introduced that would defeat the FPS? It's a genre almost as old as gaming, starting with your Dooms, Wolfensteins, whatever, and it's done nothing but grow more popular since. Unlike other genres which have risen then fallen or just continually fallen in popularity, FPS games have constantly been increasing.
 

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:facepalm: I don't think you got the point. Say, for example, you were living back when the NES was all the rage. I'm pretty sure many people would be saying the same thing as what you are saying now, about 'how we've reached a limit' or 'gaming will stay 2D forever' - and guess what? They turned out to be wrong. Technology is always going to change, it always has and it always will. I bet you everything I own that in 20 years time the way we play games / the games we play will be very different to now. For all you know, we might play games using some AR device and everyone will be playing the latest simulation / virtual reality games.

Okay, imagine how gaming will evolve in a way that has FPS games going the way of the platformer. What technological trend could possibly be introduced that would defeat the FPS? It's a genre almost as old as gaming, starting with your Dooms, Wolfensteins, whatever, and it's done nothing but grow more popular since. Unlike other genres which have risen then fallen or just continually fallen in popularity, FPS games have constantly been increasing.
it's not almost as old as half the gaming history guild
 

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Gaming is becoming like how the music/film industry is now.

Critically acclaimed stuff may not sell as well as the mainstream stuff but it gets by.
Stuff that seems to sell doesn't seem to be as good as stuff that doesn't seem to sell as well.
You get big games that appeal to gamers and mainstream and sell well.
It has fads that come and go, one minute rock is doing well, then hip hop, then RNB and now its pure pop again. It goes around.

It'll probably get worse, things that sell may become worse. For whatever reason people will like it and then you'll get people like me who just don't.

Like Angry Birds...its ok. There are better games at the same price that offer a lot of content but for whatever reason the mainstream folk don't get attached to them.

It happens, as long as we still have great games that do ok enough for the devs to make more games I'm good.
 

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