Make sure wxmedit is set to Shift-JIS. Look for this in View-->Encoding.
Even with Shift-JIS, I get a bunch of gibberish along with one or two spaces of katakana in the midst. None of the katakana spell out anything either.
Make sure wxmedit is set to Shift-JIS. Look for this in View-->Encoding.
That's weird, things look just fine for me;Even with Shift-JIS, I get a bunch of gibberish along with one or two spaces of katakana in the midst. None of the katakana spell out anything either.
That's weird, things look just fine for me;
Been meaning to ask, do you know what the English names are for? Marks, Leo, etc.? I know in AID's they are the sound labels, but what about in the FID's?That's weird, things look just fine for me;
Have you decompressed the file with FEAT?Do I need to make windows recognize japanese or something perhaps?
It's probably there to tie the crit portraits to the voice, if not then I'm really not sure.Been meaning to ask, do you know what the English names are for? Marks, Leo, etc.? I know in AID's they are the sound labels, but what about in the FID's?
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Have you decompressed the file with FEAT?
Well, My locale is set to Japanese so there's that.Do I need to make windows recognize japanese or something perhaps?
Been meaning to ask, do you know what the English names are for? Marks, Leo, etc.? I know in AID's they are the sound labels, but what about in the FID's?
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Have you decompressed the file with FEAT?
My computer does not have any Japanese locale or anything like that. Fully English.Yeah and it still didnt work but it works now! Just got the japanese language pack for my windows and that seems to have done something
You need to use a program with LZ11 compression, BatchLZ77 or Puyo Tools should do the trick, just remember to select lz11 as your compression type.
Yes.Do I use puyo tools before the whole copying and pasting the 4 first bytes of the file?
That's what models looked like when I loaded them in Ohana. They look fine when you export, but not in the Ohana's viewer.Attempting to extract and load the bch files in Ohana3DS results in either a grey mess or a black screen. Am I simply doing something elementary wrong? I'm using FEAT and the ordinary Ohana3DS, not Rebirth.
I haven't done a lot with it honestly. I know that Rebirth can only show the ruined clothing textures, so if you wanted to edit anything else there's no telling how it would show up. You might be able to do it, but nobody's had a lot of success editing Fates models/textures so far.Well, I suppose editing textures isn't...super-viable with Ohana3DS, then?
I think there are NTR cheats to unlock all of the buildings, but if you only want the resource buildings, you'll need to edit the building blocks in castle/castle_building.bin. I posted a mapping of the blocks earlier on in the thread along with some other My Castle edits, so I'd look there first. I'm not sure where starting DVP is determined though, so you might have to do some digging if you want to change that.snip
I can't use NTR, if I could, I wouldn't have this problem to begin with.I think there are NTR cheats to unlock all of the buildings, but if you only want the resource buildings, you'll need to edit the building blocks in castle/castle_building.bin. I posted a mapping of the blocks earlier on in the thread along with some other My Castle edits, so I'd look there first. I'm not sure where starting DVP is determined though, so you might have to do some digging if you want to change that.