Gaming Fifa 13 Wii U - better graphics, online features, missing some feature

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Improved graphics

"But two things we have improved just in terms of the fidelity and quality are the pitch," he detailed. "If you have a look at the pitch texture there's a lot more detail in it and we're working on that as we speak to hopefully improve it even further.

"One of the common complaints is the crowd, and if you look at the crowd on the Wii U it's double the resolution."

We had limited resources in which to improve, so we wanted to make sure we got the biggest bang for the buck, if you will. Obviously the pitch is something you're staring at like 90 percent of the time when you're playing, so crowd and pitch were two areas we focused on."




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Online features

One online feature Prior was eager to point out, though, was the friends tab on the Wii U GamePad's touchscreen. "A friends tab that's always there in the front end on the [Wii U GamePad] so you can tap it, you've got a list of friends," he explained, later adding that it pulls from "the friends list from the Wii U console."



Game-Pad Accessibility

He points out that this not only lets players choose how they want to experience the game, but that it can even bring two players of different skill levels together. "That's one of the good things, right? It's made FIFA almost multi-layered in the sense that how you want to participate with it, you can play as you would 360 and PS3, you can manage, or you can kind of combine the two with a friend and he can do the hard work."



Some features missing

"We have to take a point in time when [the game's] stable and then bring it over and then all the work we're building on top of it, so in terms of where this is at, it's not [FIFA] 12, 'cause there's a lot of enhancements from 12, it's not 13—it's kind of somewhere in between at a core level," Prior explained, going into why nuances like first touch controls and curved runs will be missing despite the Wii U version running on the same engine. However, he pointed out that "obviously, on top of that we've got all the new Wii U functionality, so there's a lot in our game that's not in 360 and PS3."



http://www.nintendoworldreport.com/news/31258

Looking nice. If I get a Wii U, I'll definitely get this. Even with the missing features, there's enough additions that make it worth it.
 

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  • Psionic Roshambo @ Psionic Roshambo:
    I wonder if that was the point of game streaming
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    But it's a dead end
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    @Psionic Roshambo, people who cant download it can still play the game
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    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
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    @BigOnYa, i only have like 1 or 2 mb sec
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    Did you feed the hamster in your internet router? It prob died and is running slow now.
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    @BigOnYa, why did you start saying my pc has a hamster in the first place?
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    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
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    I bet @AncientBoi has some hamsters hidden somewhere tho....
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    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
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    Some temporary storage
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    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
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    They went all in on streaming, should have been more of a hybrid approach
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    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
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    @BigOnYa, although the bullets are a bit buggy
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  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
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    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
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    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
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    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
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    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
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    im taking a break for today anyway
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    YEa gotta after a while, looking at code for long periods will bug your eyes.
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    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
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    BigOnYa @ BigOnYa: That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to... +1