Homebrew FBZX Wii - Wii U pro controller support

oibaf

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Yep, i am using an official Gamecube controller. I will try inside other games to see what happens.

Thanks for the new release! BTW, is the GCN build coming along nicely?

I updates the code for the GCN too. Although I removed some useless code and made some simplifications, the Gamecube seems to be too slow to run FBZX Wii, so during the emulation in some games the sound crakles.

Anyhow I want to make more attempts.
 

niuus

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I updates the code for the GCN too. Although I removed some useless code and made some simplifications, the Gamecube seems to be too slow to run FBZX Wii, so during the emulation in some games the sound crakles.

Anyhow I want to make more attempts.
Pretty cool, thanks for your work!
 

niuus

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snoofly

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Hi @oibaf
Been using your ports of fbzx, frodo and uae wii a lot lately and finding them great.
All seem very stable.
I just had a question as you said back along you were planning to improve frodo and uae.
Did you have anything specific in mind?
Also, with uae, is it possible to implement using WiiU pro controller right stick and L/R triggers as mouse input in game and for virtual keyboard as well as for fast scroll in menu? I'd be happy to test any beta builds.

One other thing I noticed with uae-wii, a lot of adf images give an "Error validating disk Key 880 checksum error" issue for me.
Somehow I managed to find an odd workaround.
If I remove the disk from df0 (select None), then add it to df1, Reset the UAE, you get the kickstart screen as expected.
Then if I remove from df1 and insert the adf back to df0 and reset it works from then on as normal with any disk that used to fail.
 
Last edited by snoofly, , Reason: Added info on a bug

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