These are my test results fyi with a modified genuine cartridge with an MBC3 mapper. It runs Prism great btw.
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This is not my opinion, after all, the previous RTC simulation code does have flaws that cause problems with commercial games. Now that the RTC simulation code is getting better, I plan to discuss the problem further with @aaaaaa123456789
I like it a lot. I'm not a Pokémon game expert but I've played this generation Pokémon Crystal, where Prism is based on, a lot in the past. It stays close to the Pokémon formula and it implements Pokémon and concepts from the later games. It really feels like a licensed game. It's certainly worth a try, I would say, especially if you're nostalgic for this generation.How is that game, if you don't mind me asking? Like a reasonable standalone Pokemon game that sticks close to the formula, or?
I liked too! Every Pocket Monsters games needs to be played!I like it a lot. I'm not a Pokémon game expert but I've played this generation Pokémon Crystal, where Prism is based on, a lot in the past. It stays close to the Pokémon formula and it implements Pokémon and concepts from the later games. It really feels like a licensed game. It's certainly worth a try, I would say, especially if you're nostalgic for this generation.
Please test Pocket Monsters Midori and Pokemon Crystal!I recently bought two EZ Flash Juniors and have encountered some of the known issues. Specifically, I have an incompatible Gameboy Color CPU, and the RTC of both carts are unstable when playing Pokemon Crystal. I know that the firmware is still in development, and appreciate the team's hard work.
I have the RTC testing ROM and would be happy to share any data with the EZ Flash team prior to the FW5 release. I have 2 EZ Flash Juniors, 2 Gameboy Colors, and various GBA for testing. I'm currently using 1.5v 3400 mWh USB-rechargeable batteries, PNY 32gb micro-SD cards with up to 100 mb/s read speeds, and the Gameboy Colors will soon have the FunnyPlaying IPS V2 mod. Thanks!
Hi @EZ-Flash2
Recently I was having a problem with my (unmodded, everything seems stock) GameBoy Advance (classic GBA) when playing Pokemon Red (without any mods) on Ez-Flash Junior. I was using kernel 1.04e. The game started to randomly reset to the GameBoy starting screen (not to the EZ-Flash menu). I started to analyze this issue and I was able to save the game before the Pokemon battle, when I enter this battle on the GBA system the system is self-resetting but on GameBoy Color everything is working fine (same on my classic Gameboy and Gameboy Pocket). With kernel 1.04e, Pokemon Red ROM, and my save has a 100% repro for this issue. Apart from that, the game was also resetting my console (but only some times) when I was starting the new Pokemon game. When sound is completely muted then the system resets immediately after entering Pokemon battle, but when sound is on it took few seconds. Second thing is that GBA also crashes sometimes on Pokemon Red start screen movie (when you just launch the game). I've updated to the latest RC kernel version 1.05e. None of the problems exist on 1.05e RC kernel.
It seems you solved this issue on the latest RC version but I want to be sure that this fix will be also included in the final 1.05e release. I can send you my exact SD card setup (Pokemon Red ROM, 1.04e kernel, my save file). @EZ-Flash2 Can you give me your e-mail address and I will send you these files so you will be able to debug this issue?
I have also described this problem in detail on Reddit, here: .
Yay problem solved! That was fast! Let's wait for the next EZFJR update!As I said the problem was solved by updating the kernel. I was testing it both on normal non-rechargeable fresh batteries and on fully charged rechargeable batteries (Ikea LADDA 2450mAh). I think that these Ikea batteries are quite good . One thing to add, I've modded this "problematic" GBA to the IPS screen. With 1.05e kernel, rechargeable batteries, and IPS mod everything is still working fine, so it confirms that the problem was on the kernel side. That's why I want the EZ-Flash Team to look at this problem to make sure that it will be "still fixed" in the final 1.05e kernel release.
Already in internal test, the result is positive.Hey @EZ-Flash2, any news about next update? cheers!
Have you tested with Pokemon Crystal or Crystal based Rom hacks?Already in internal test, the result is positive.
Here is the newest test version which already tested by some selected forum members.
That be limpbiz411 your talking aboutWhere are the guys from "dead flashcard hurr durr"?
Gonna try the beta update, thanks
3400mWh rechargeable AA batteries?? Wow!I wanted to share with everyone that I successfully updated from update_fw5_7-31.gb to this new beta firmware. To ensure the update isn't interrupted, I updated while connected to an outlet while absolutely ensuring I didn't accidentally press the reset button located on the back of the EZ Flash Junior. I updated using an AGS-101 GBA SP with no modifications. SD card is a PNY 32gb with 100Mb/s reads.
I have the GBC CPU that is incompatible with the 1.04 FW version, and noticed some freezes on the previous 1.05e 7-31 firmware, most recently on Tokimeki Memorial Pocket. This new beta firmware seems to take care of those issues. The GBC is modified with the FunnyPlaying IPS v2 screen and has USB-C 1.5V 3400mWh rechargeable AA batteries. I also have an identically modded GBC with a compatible CPU that is on the 7-31 beta, but since it has full compatibility and the functioning 7-31 RTC I may way to update until final 1.05 release.
https://www.amazon.com/Deleepow-Lithium-Rechargeable-Batteries-3400mWh/dp/B08R6Z1Q5R?th=13400mWh rechargeable AA batteries?? Wow!