bin is a generic extension used by a million different formats, often differing even within the same game, and default choice of a dev "just needing an extension to get it working".
As far as "standard" formats then most note Metroid Prime Hunters as being non standard -- it was early enough that its formats are at best prototype versions of the formats we all know and love from the DS SDK (
https://www.romhacking.net/documents/[469]nds_formats.htm http://problemkaputt.de/gbatek.htm#dsfileformats ).
There are some tools
https://www.romhacking.net/utilities/1071/ and the old dsgraph program to view things though.
Anyway a quick scan with a hex editor reveals no great interesting aspects to that.
Importing sfxdata as raw audio into audacity with ADPCM settings (the DS has PCM and ADPCM native playback so those are the usual guesses.
http://problemkaputt.de/gbatek.htm#dssound , frequencies also vary but don't always expect 44KHz and instead it is more like 17Khz to 22Khz, even dropping down to 12KHz at times, other settings vary and the bytes to skip also can be nice in audacity to dodge your eardrums being burst by it trying to interpret whatever setup data and header is at the start of the file) gets me a whole bunch of sound effects, BGMdata appears to be a background song.
Settings I might be able to determine if I look more but if it is just for ripping then might be instead worth loading up desmume with the game and seeing what settings the audio channels are using before matching those.
Similar positive results messing with the other files as well.
Looking at
00:00 Intro
00:21 Title Screen
02:53 Samus Appearance Jingle
02:57 Empty Corridor
03:45 Regulator - Brinstar
06:02 Survivor - Vs. Ridley
08:24 Morph Ball - Vs. Parasite Queen
10:25 Mission Results
11:25 Trooper Module - Celestial Archives Multiplayer (FH Version)
13:59 Ancient Vestige - Alinos Multiplayer (FH Version)
15:42 Metroid Prime Hunters Trailer
16:14 Game Over
16:19 Mission Failed
16:26 Mission Completed
The site it links back to says it was an emulator rip as well which is unfortunate.
There is no way this even 2 meg file is going to stretch to that (22050KHz which is about passable for music only gets you 3 minutes something) so I would wonder if there are not some kind of loop commands available and used in the game.
Might be worth seeing if you can find "Samus Appearance Jingle" in that file as being smaller it should have some rather different pointers to the rest of the file.