I had hoped to get much much further with this before I posted such a topic but here goes.
It is summer now and I have nothing to do (evidence here: http://gbatemp.net/index.php?showtopic=52168&hl= ), so to alleviate my boredom while my wrist heals and hopefully walk away with something to show for it I figured I would write up a crash course in console modding for just about every console in current (and not so current) use. I was planning to aim it at generally knowledgeable people who may not know much of this area but are willing to learn.
Anyhow the point of this post, while I would like to believe my knowledge of the DS, GBA and more recently Wii/Gamecube is fairly good my knowledge of the rest of the consoles varies from reasonable (PS1, PS2 and dreamcast if a bit rusty) to something that could probably be improved no end in the next 10 seconds with the use of a search engine (looking at the Saturn).
For this guide I propose then that the following topics are covered:
Methods of running things other than official discs with a subsection on imports.
The guide would not be much without this and ever since I first realised how much Europe got done over imports have been top of my agenda.
Treatment of disc/rom images.
Do I have to burn with special options, region patching and how do I get them from the shiny cart/disc it comes on?
Prevalent homebrew code.
Almost every system that has homebrew has some really nice stuff (media players are good example: moonshell, XBMC, the PSP custom firmware).
Emulation of and on the system.
The on section can probably be taken in the above section but of is important: do any of you still play the PS1 or do you use a PC/PSP, what about the master system or the NES?
Rom hacking and cheating.
Following the import line, emulation was the easiest way to play translations when I started all this. Cheating is of interest to a lot of people as well.
The following consoles are detailed:
GBA
DS
PSP
N64
Gamecube
Wii
Xbox
Xbox 360
PS1
PS2
PS3
Saturn
Dreamcast
16Bit era consoles: Megadrive/Genesis (I am inclined to treat these as emulation only as most of the consoles above can emulate them to varying degrees).
(I think that is all the big ones that people tend to focus on but if I have neglected one then feel free to suggest more)
I have a guide to soldering, basic electronics/ mechanics of consoles (save laser adjustment) and rom/iso management already partially done: PDF file (I am sorry I did not feel like turning it into a forum post for this initial discussion):
http://www.4shared.com/file/17004254/ae0bc...ding101WIP.html
I have a Wii section partially done here (missing some important points and uses a great deal of first person language):
http://ezflash.sosuke.com/viewtopic.php?p=35281#35281
I can knock up a DS and GBA one in next to no time with stuff I already have.
PSP can be pulled together in fairly short order as well.
To add to this I have been planning it for a while now so I have a nice list of threads from around here and elsewhere as well as guides that I have found that discuss the PS1, PS2, Dreamcast, xbox, 360 and just about everything else.
I propose then that each section is made seperately, cross reference and stitched together over the course of a revision or two, having done similar things in the past I know they have tendency to snowball (for example someone reading the eventual document may find the fact the moonshells Windows builder provided the precursor to DLDI interesting but it really is not that important in this case, the fact that DLDI exists and allows everyone with different carts to use homebrew which otherwise would not work is important however).
Anyhow peoples thoughts, offers of info/help........
It is summer now and I have nothing to do (evidence here: http://gbatemp.net/index.php?showtopic=52168&hl= ), so to alleviate my boredom while my wrist heals and hopefully walk away with something to show for it I figured I would write up a crash course in console modding for just about every console in current (and not so current) use. I was planning to aim it at generally knowledgeable people who may not know much of this area but are willing to learn.
Anyhow the point of this post, while I would like to believe my knowledge of the DS, GBA and more recently Wii/Gamecube is fairly good my knowledge of the rest of the consoles varies from reasonable (PS1, PS2 and dreamcast if a bit rusty) to something that could probably be improved no end in the next 10 seconds with the use of a search engine (looking at the Saturn).
For this guide I propose then that the following topics are covered:
Methods of running things other than official discs with a subsection on imports.
The guide would not be much without this and ever since I first realised how much Europe got done over imports have been top of my agenda.
Treatment of disc/rom images.
Do I have to burn with special options, region patching and how do I get them from the shiny cart/disc it comes on?
Prevalent homebrew code.
Almost every system that has homebrew has some really nice stuff (media players are good example: moonshell, XBMC, the PSP custom firmware).
Emulation of and on the system.
The on section can probably be taken in the above section but of is important: do any of you still play the PS1 or do you use a PC/PSP, what about the master system or the NES?
Rom hacking and cheating.
Following the import line, emulation was the easiest way to play translations when I started all this. Cheating is of interest to a lot of people as well.
The following consoles are detailed:
GBA
DS
PSP
N64
Gamecube
Wii
Xbox
Xbox 360
PS1
PS2
PS3
Saturn
Dreamcast
16Bit era consoles: Megadrive/Genesis (I am inclined to treat these as emulation only as most of the consoles above can emulate them to varying degrees).
(I think that is all the big ones that people tend to focus on but if I have neglected one then feel free to suggest more)
I have a guide to soldering, basic electronics/ mechanics of consoles (save laser adjustment) and rom/iso management already partially done: PDF file (I am sorry I did not feel like turning it into a forum post for this initial discussion):
http://www.4shared.com/file/17004254/ae0bc...ding101WIP.html
I have a Wii section partially done here (missing some important points and uses a great deal of first person language):
http://ezflash.sosuke.com/viewtopic.php?p=35281#35281
I can knock up a DS and GBA one in next to no time with stuff I already have.
PSP can be pulled together in fairly short order as well.
To add to this I have been planning it for a while now so I have a nice list of threads from around here and elsewhere as well as guides that I have found that discuss the PS1, PS2, Dreamcast, xbox, 360 and just about everything else.
I propose then that each section is made seperately, cross reference and stitched together over the course of a revision or two, having done similar things in the past I know they have tendency to snowball (for example someone reading the eventual document may find the fact the moonshells Windows builder provided the precursor to DLDI interesting but it really is not that important in this case, the fact that DLDI exists and allows everyone with different carts to use homebrew which otherwise would not work is important however).
Anyhow peoples thoughts, offers of info/help........