Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

ToneCapone-RF

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The wait is killing me lol, I have modded my DSI to 1.4 test my nand with no$gba and added Sudoku-4swordshax then reflashed with fwtools. Everything so far is running great but since rocketlauncher is still a long way to go, I decided to convert every DSI game I can find so now I'm sitting on 50 games and still going to add even more. So in short what I'm saying is thanks for introducing me to something new to do.
 

RocketRobz

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SRLoader v1.9.0

What's new?
  • Game console options are added. Pick either 3DS/2DS or DSi, if you're using either console.
  • 3DS/2DS: Like in TWLoader, you can pick between Release and Unofficial bootstraps.
  • If a TWLoader settings file is found, one SRLoader setting will be saved to it, that being the selected bootstrap.
  • The NTR touch option now saves to nds-bootstrap's .ini file.
  • SRLoader is no longer hardcoded to use "boot.nds" as the main file, and instead, now moved to the directory with the .srldr files, and now called "main.srldr".
  • "boot.nds" can be renamed to "SRLoader.nds", and can be in any directory!
Todo
  • Per-game settings.
 

dpad_5678

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SRLoader v1.9.0

What's new?
  • Game console options are added. Pick either 3DS/2DS or DSi, if you're using either console.
  • 3DS/2DS: Like in TWLoader, you can pick between Release and Unofficial bootstraps.
  • If a TWLoader settings file is found, one SRLoader setting will be saved to it, that being the selected bootstrap.
  • The NTR touch option now saves to nds-bootstrap's .ini file.
  • SRLoader is no longer hardcoded to use "boot.nds" as the main file, and instead, now moved to the directory with the .srldr files, and now called "main.srldr".
  • "boot.nds" can be renamed to "SRLoader.nds", and can be in any directory!
Todo
  • Per-game settings.
Awesome!
 

Deleted member 424658

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It would be great if GBARunner2 (https://gbatemp.net/threads/gbarunner2.451970/) was integrated, like gameyob is.

It would also be nice if homebrew and roms were in separate directories, to make it easier to find things but also so I didn't have to remember to press Y instead of A.
GBARunner2 doesn't even work yet since we need RocketLauncher.
I agree with the homebrew thing though. Possibly having L/R switching between GB(C)/DS/Homebrew would be a good idea as well.
 

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  • S @ salazarcosplay:
    @BigOnYa we should have a meeting with other forum memebers and take shrooms
  • S @ salazarcosplay:
    i think you would be a great trip guider
  • BigOnYa @ BigOnYa:
    Nuh, I'd wonder off somewhere probably
  • BigOnYa @ BigOnYa:
    My wifey made some Sun tea yesterday, and cut up some peaches in let sit in there w the teabags, shit is Da bomb. Bout to try it with some peach vodka..
  • S @ salazarcosplay:
    @BigOnYa sounds wish we could see Randy on south park do that , drinking the peach vodka
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, im more of a casual south park fan, i dont watch it that often
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    Its gluten free
  • K3Nv2 @ K3Nv2:
    lol it's too offensive
    +1
  • BigOnYa @ BigOnYa:
    Nuh not that good, not many alcohols taste good in tea. At least I haven't found any.
  • K3Nv2 @ K3Nv2:
    I tried that peach alcohol in cans tasted like crap
  • F @ foresthag:
    You could fermen(tea). That'd taste excellent. Or make you go blind, who is to say?
    +1
  • K3Nv2 @ K3Nv2:
    Twisted tea iirc
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  • BigOnYa @ BigOnYa:
    Only one I liked was that mikes hard lemonade tea, but i couldn't drink it all day
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, gonna make a jumping sprite
  • BigOnYa @ BigOnYa:
    You can add platform character behavior to any sprite, just disable the default controls for it, and make it jump/move in your code. The rectangle behavior is cool too for enemies.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, how is it cool?
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i meant jumping sprite for the player
  • BigOnYa @ BigOnYa:
    It makes it move around constantly in different directions, like a enemy moving back n forth from one side to other
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i dont think the rectangular movement behavior works for platform games
  • BigOnYa @ BigOnYa:
    Yea it does. And you can add platform character behavior to your own charcter, and it will have move and jump already setup for you, space bar is jump, arrows move
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i already added the platform character behaviour to the player since i started doing this
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and already set up animations for when he shoots both standing and walking
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  • S @ salazarcosplay:
    @Xdqwerty you could
    add alcohol to the game too
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, one of the curative items has the internal name of "beer"
  • Xdqwerty @ Xdqwerty:
    although it looks like a coke can
    Xdqwerty @ Xdqwerty: although it looks like a coke can