fateastray said:
Ah sweet, was curious about it's gameplay.
at its core, it's still a match-3 system like PQ1.
instead of 4-directional gem-swapping in PQ1, you have 6-directional gem-swapping (up, down, upleft, upright, downleft, downright).
matching 3 or more mines in a row will deal damage. the mines have a number on them, and will deal damage accordingly.
the direction you "swap" will determine which way the gems "fall". in PQ1, the gems always fell downwards. in PQ2, if you "swap" upwards (i.e. select a gem, and them choose to swap w/ the gem above it), once your "match" has been cleared, gems will slide upwards to fill in the hole. introduces an additional layer of planning now.
overworld map is pretty huge, made of a slew of solar systems. each solar system has space stations, planets and asteroids, where you can dock/visit (like the towns in PQ1).
instead of learning spells and adopting mounts, you can purchase ship components.
oh, matching blue gems will give you shields that will absorb damage.