a small game called shifting world apparently only save when the game is terminated
i want to explore this in home brew if i can listen for onGameClose and possibly call it from citra
i haven't found it yet should be something in system calls
https://github.com/devkitPro/libctru/blob/master/libctru/source/system/syscalls.
any ideas? is this still in 3ds certainly a game would receive a message when the shell is closed correct? that is the message i want to simulate in my own program
# ds close lid
for ds it should be something related to sleep mode that would normally be called when the shell is closed that a game possibly can interrupt. one game has asked for the lid to be closed and reopened with the game still running
https://github.com/devkitPro/libnds/blob/master/source/arm7/system.c
in the desmume source it might be called "lid" something
i want to explore this in home brew if i can listen for onGameClose and possibly call it from citra
i haven't found it yet should be something in system calls
https://github.com/devkitPro/libctru/blob/master/libctru/source/system/syscalls.
any ideas? is this still in 3ds certainly a game would receive a message when the shell is closed correct? that is the message i want to simulate in my own program
# ds close lid
for ds it should be something related to sleep mode that would normally be called when the shell is closed that a game possibly can interrupt. one game has asked for the lid to be closed and reopened with the game still running
https://github.com/devkitPro/libnds/blob/master/source/arm7/system.c
in the desmume source it might be called "lid" something