2TB is the limit of the device with 512 byte sectors
Drives smaller than 2gb have 4k sectors because there is less overhead, so a drive with the same usable capacity is cheaper to manufacture.
2TB is the limit of the device with 512 byte sectors
And that's just a 60GB partition. Just imagine how bad your 1.9TB partition is! Even if the drive isn't slow for whatever reason, the lifespan is being significantly shortened.Word of note:
The Windows 2000/XP installation program and filesystem creation tool imposes a limitation of 32 GiB. However, both systems can read and write to FAT32 file systems of any size. This limitation is by design and according to Microsoft was imposed because many tasks on a very large FAT32 file system become slow and inefficient.
This is true, and can be witnessed by formating a large volume with a small cluster size. For example, formatting 60gb with 512 byte clusters induces a horrible lag (tested with VHD Disk Image).
It doesn't make a difference for me. I originally had a small FAT32 partition and a large NTFS one, but I made it all FAT32 and nothing changed except I didn't have trouble with the HBC detecting apps.FUNCTIONAL, guys.
FAT32 drives get super-inefficient after 32GB.
http://digiex.net/gu...2-patition.html
And that's just a 60GB partition. Just imagine how bad your 1.9TB partition is! Even if the drive isn't slow for whatever reason, the lifespan is being significantly shortened.Word of note:
The Windows 2000/XP installation program and filesystem creation tool imposes a limitation of 32 GiB. However, both systems can read and write to FAT32 file systems of any size. This limitation is by design and according to Microsoft was imposed because many tasks on a very large FAT32 file system become slow and inefficient.
This is true, and can be witnessed by formating a large volume with a small cluster size. For example, formatting 60gb with 512 byte clusters induces a horrible lag (tested with VHD Disk Image).
>Author considers either forcing the disk to be in the drive, or forcing users to dump games with the loader to be acceptable- I haven't completely decided on the "anti-piracy" method yet. The obvious path is to require the original disc in the drive but that won't work for the newer wiis since they can't accept GC discs. But they probably won't be supported by the initial release anyway, until wiimote/classic controller support is added. There are ways to tie disc images to nearly any piece of specific hardware including individual memory cards, wiimotes, SD cards and USB drives. And if I really don't want it to be "cracked", it probably won't be.
FUNCTIONAL, guys.
FAT32 drives get super-inefficient after 32GB.
http://digiex.net/gu...2-patition.html
And that's just a 60GB partition. Just imagine how bad your 1.9TB partition is! Even if the drive isn't slow for whatever reason, the lifespan is being significantly shortened.Word of note:
The Windows 2000/XP installation program and filesystem creation tool imposes a limitation of 32 GiB. However, both systems can read and write to FAT32 file systems of any size. This limitation is by design and according to Microsoft was imposed because many tasks on a very large FAT32 file system become slow and inefficient.
This is true, and can be witnessed by formating a large volume with a small cluster size. For example, formatting 60gb with 512 byte clusters induces a horrible lag (tested with VHD Disk Image).
Hasn't it been said enough in this thread to just STFU. Seriously man, your questions will be answered. We don't need 50 people asking the same fucking question every 5 minutes.>Author considers either forcing the disk to be in the drive, or forcing users to dump games with the loader to be acceptable- I haven't completely decided on the "anti-piracy" method yet. The obvious path is to require the original disc in the drive but that won't work for the newer wiis since they can't accept GC discs. But they probably won't be supported by the initial release anyway, until wiimote/classic controller support is added. There are ways to tie disc images to nearly any piece of specific hardware including individual memory cards, wiimotes, SD cards and USB drives. And if I really don't want it to be "cracked", it probably won't be.
This is not a good idea. These methods will render your project unusable to many people. For instance:Personally, i fit under the first three categories
- Anyone with lost or damaged disks
- Anyone with two Wiis or those who wish to play their games at a friend's house
- Anyone with a broken DVD drive
- New Wii owners
Gamecube games are out of production. The only people who loses revenue from retro game piracy is GameStop. Any method I can think of, especially these two you're toying with, will seriously affect some of the legit users of your project. Don't be Ubisoft. Really, don't.
And seriously, if it's a choice between playing all my lost and damaged games on original hardware with burned disks, or not at all... you know which one we'll choose. You're just denying "pirates" (meaning real pirates and anyone in a less than typical situation) the opportunity to use your project at all. Not to mention the inconvenience of potentially having to redump all of our games...
Ehh? My panties weren't downHasn't it been said enough in this thread to just STFU. Seriously man, your questions will be answered. We don't need 50 people asking the same fucking question every 5 minutes.>Author considers either forcing the disk to be in the drive, or forcing users to dump games with the loader to be acceptable- I haven't completely decided on the "anti-piracy" method yet. The obvious path is to require the original disc in the drive but that won't work for the newer wiis since they can't accept GC discs. But they probably won't be supported by the initial release anyway, until wiimote/classic controller support is added. There are ways to tie disc images to nearly any piece of specific hardware including individual memory cards, wiimotes, SD cards and USB drives. And if I really don't want it to be "cracked", it probably won't be.
This is not a good idea. These methods will render your project unusable to many people. For instance:Personally, i fit under the first three categories
- Anyone with lost or damaged disks
- Anyone with two Wiis or those who wish to play their games at a friend's house
- Anyone with a broken DVD drive
- New Wii owners
Gamecube games are out of production. The only people who loses revenue from retro game piracy is GameStop. Any method I can think of, especially these two you're toying with, will seriously affect some of the legit users of your project. Don't be Ubisoft. Really, don't.
And seriously, if it's a choice between playing all my lost and damaged games on original hardware with burned disks, or not at all... you know which one we'll choose. You're just denying "pirates" (meaning real pirates and anyone in a less than typical situation) the opportunity to use your project at all. Not to mention the inconvenience of potentially having to redump all of our games...
Seriously, wait until it's been released and then ask your question, but until then just pull you panties up and wait like everyone else.
I think you mean 2TB.Drives smaller than 2gb have 4k sectors because there is less overhead, so a drive with the same usable capacity is cheaper to manufacture.2TB is the limit of the device with 512 byte sectors
No one sector, you lose an entire cluster, depending on the size of the cluster and the size of the sector are the number of sectors that are lost.The issue of efficiency with large sector sizes is only an issue when you have a lot of small files. You waste, at most, 1 sector - 1 byte per file (assuming the file size is one byte larger than can fit on a sector). When you are storing large files (like, say GC iso's), the amount of data wasted compared to the amount of data stored is negligible.
Okay, but if you wanna store anything else an a FAT32, you have to deal with major inefficiency or a second FAT32 partition, which is just stupid.The issue of efficiency with large sector sizes is only an issue when you have a lot of small files. You waste, at most, 1 sector - 1 byte per file (assuming the file size is one byte larger than can fit on a sector). When you are storing large files (like, say GC iso's), the amount of data wasted compared to the amount of data stored is negligible.
@all:
Stop.
All those things on "my games are scratched, it would be difficult to find the originals, what if I go to a friend's house?"
Nonsense, you just want to piracy, nothing more, let's be frank.
Will some people pirate games? Yes. Does that mean everybody who says their games are scratched/missing is lying? Absolutely not! Don't just throw everybody into a pirate category. That's like saying everybody who has an mp3 player is a pirate.@all:
Stop.
All those things on "my games are scratched, it would be difficult to find the originals, what if I go to a friend's house?"
Nonsense, you just want to piracy, nothing more, let's be frank.
You're right Joostin, really I say that to those who actually are. And as you can see, is not easy distinguish between which they are or not.Will some people pirate games? Yes. Does that mean everybody who says their games are scratched/missing is lying? Absolutely not! Don't just throw everybody into a pirate category. That's like saying everybody who has an mp3 player is a pirate.
Yes, some of them are scratched. One or two are missing from their cases. I can't even find some of their cases. Everyone I know has a hacked Wii (I hacked them) so yes, I can normally take my game storing USB flash drives around with me. Even if not, I could launch the loader with Letterbomb.@[member='Midna']: You have made me shut up .
So what? your games are scratched? Or do you have to install on the HDD of your friends?.
Bad, the act of obtaining a copy of a game that is not yours is illegal.What about collectors? I still got my Twilight Princess copy in the original seal, and I aint planning on breaking it any time soon.
So... yes, I have a downloaded copy of Twilight Princess, and yes, I want to play it on my Wii through either (backup)disc or USB. And no, I dont want to spend money on an older DVD drive, I'll just stick with the 'cube then!
Point is - dont just assume everyone who wants to play backups are pirates.