Well... It's worth a shot.Alright guys, after struggling to grab some nfs files, I did it!
Simply followed instructions in OP, it worked like a charm!
View attachment 71636
Now I wish the inverted process could be done
Well... It's worth a shot.Alright guys, after struggling to grab some nfs files, I did it!
Simply followed instructions in OP, it worked like a charm!
View attachment 71636
Now I wish the inverted process could be done
Well it doesn't seem to work on dolphin though. I'll compare a dump of super mario galaxy 2 (I own the game, so I'll dump it with USB loader GX) and see what is going on.Well... It's worth a shot.
There were some strange bytes at 0x8000 in the decrypted nfs. That part were blank zeros in the wbfs. So... maybe thats the key for something?Hmmm.
I just skimmed through the header (which was fine) and the last part (which also looked good to me, it had some readable plaintext), and thought it was okay.
If it turns out some of the parts are further encrypted, I have a few ideas, but it'd need more time and looking into.
(The idea: the header maybe holds a key for each of the parts. I've seen some stuff to point towards that being the case in the MCP. But it's just a wild guess.).
OpenSSL> enc -d -aes-128-cbc -k "13371337133713371337133713371337" -iv 0 -nopad -in hif_merge.nfs -out hif_merge.nfs.dec
bad magic number
error in enc
OpenSSL>
I noticed this as well. Honestly I'm both clueless and excited to know more, lol.There were some strange bytes at 0x8000 in the decrypted nfs. That part were blank zeros in the wbfs. So... maybe thats the key for something?
try this one:Can anyone help me? I'm trying to do this with the Metroid Prime Trilogy NFS files. I've stripped the header, merged the files, but I always get this error when trying to decrypt with OpenSSL. (Obviously that's not the actual key though)
Code:OpenSSL> enc -d -aes-128-cbc -k "13371337133713371337133713371337" -iv 0 -nopad -in hif_merge.nfs -out hif_merge.nfs.dec bad magic number error in enc OpenSSL>
I've tried two different Windows builds of OpenSSL. I've tried OpenSSL v1.0.2j from https://indy.fulgan.com/SSL/, and I've tried OpenSSL v1.1.0c from http://slproweb.com/products/Win32OpenSSL.html
Weird. Have you pasted the HEX key strings, and removed the spaces? It worked fine for me.Same issue.
Yep, I tried the key both straight from HxD (with spaces) and with the spaces removed.Weird. Have you pasted the HEX key strings, and removed the spaces? It worked fine for me.
Well then, I really don't know :xYep, I tried the key both straight from HxD (with spaces) and with the spaces removed.
Like I said, it was Metroid Prime Trilogy. I removed the header starting from EGGS and ending with SGGE (I don't hex edit very often so I don't know if that's 0x200 bytes), merged them all using "copy /b hif_*.nfs hif_merged.nfs" (making sure that it went in order from 000000 to 000030, which it did) and then ran that command through OpenSSL. Same problem every time.What game was it? I did it with Super Mario Galaxy 2. Made sure to remove the 0x200 bytes of the EGGS header, then merged the files. Used this OPENSSL version, and pasted the key in the CMD.
My bad for the game name, I can't read XDLike I said, it was Metroid Prime Trilogy. I removed the header starting from EGGS and ending with SGGE (I don't hex edit very often so I don't know if that's 0x200 bytes), merged them all using "copy /b hif_*.nfs hif_merged.nfs" (making sure that it went in order from 000000 to 000030, which it did) and then ran that command through OpenSSL. Same problem every time.
Can anyone help me? I'm trying to do this with the Metroid Prime Trilogy NFS files. I've stripped the header, merged the files, but I always get this error when trying to decrypt with OpenSSL. (Obviously that's not the actual key though)
Code:OpenSSL> enc -d -aes-128-cbc -k "13371337133713371337133713371337" -iv 0 -nopad -in hif_merge.nfs -out hif_merge.nfs.dec bad magic number error in enc OpenSSL>
I've tried two different Windows builds of OpenSSL. I've tried OpenSSL v1.0.2j from https://indy.fulgan.com/SSL/, and I've tried OpenSSL v1.1.0c from http://slproweb.com/products/Win32OpenSSL.html
You've got to be shitting me. The help output showed it as a lowercase k for specifying the hex key.The -k should be an uppercase one (-K).
As soon as somebody figured this out they should make a Python-Script or something similar to make the process a little easier!Hmmm.
I just skimmed through the header (which was fine) and the last part (which also looked good to me, it had some readable plaintext), and thought it was okay.
If it turns out some of the parts are further encrypted, I have a few ideas, but it'd need more time and looking into.
(The idea: the header maybe holds a key for each of the parts. I've seen some stuff to point towards that being the case in the MCP. But it's just a wild guess.).
@AboodXD Fuck! I don't find BenZinU!!! I only see BenZin for Wii and all links are down
This is the file that contains english version of some EUR manual index. I obtained it by decrypting a manual as a .sarc with UWizard:Uwizard can't extract what?
Can you send the file?
It's the first time I see this file, it's not arc nor sarc.This is the file that contains english version of some EUR manual index. I obtained it by decrypting a manual as a .sarc with UWizard:
https://mega.nz/#!Ep5lDToR!LpOQE2Qg_c_YqUOloM2vpuyxqRT2qO5_OdiNkyPlzdA
Chan Chan chaaaaanIt's the first time I see this file, it's not arc nor sarc.
Use:Reguarding injecting a new game, Xenoblade has a title.fst file in the Code folder, which seems to be a "Wii U partition"? I guess that file would need to be remade?
On the beginning of this video it says it could also be used for raw installing. youtube.com/watch?v=wFag8nx-LJc
[MEDIA=youtube]wFag8nx-LJc[/MEDIA]
in my wii u, all legit titles have this and other file that we haven't seen in loadiine format or .app format, maybe if we can do this file for non legit games, we can do they totally official, if you enter at eShop it will show like you have bought it, in the friend list it will appear as program instead ???...Reguarding injecting a new game, Xenoblade has a title.fst file in the Code folder, which seems to be a "Wii U partition"? I guess that file would need to be remade?
On the beginning of this video it says it could also be used for raw installing. youtube.com/watch?v=wFag8nx-LJc