Wow your right, I tried 1.1.2 and I even get bluescreens without sound @Arecaidian Fox
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Ah that makes sense lol, no stress tough, I'll test it on my go later, although I'll probably sell my go soon.Hey Durelle, that's an issue it seems. Unfortunately, as you are using a Vita, it's a pretty different ball game. You see, sound in Daedalus is handled by the PSP's massively underutilised Media Engine chip. Since it wasn't available for commercial games, Sony barely emulated it for Vita, so as a result audio errors may very well be caused by this hardware/emulation discrepancy. We're sorry about this being the case, but we would have to rewrite the audio code to run on the main CPU just for a "Vita version"... we have a lot of stuff to do so it's not a priority, especially since all of us are PSP users. We'll get around to it eventually, we just can't say when.