Hacking Configurable USB Loader

MdpMdp

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I've figured out how to get games working from usb to sd.
A few more questions.
How do you delete the NGC from the sd card?
Does it prompt you to delete it if there's not enough space for the next game you try to play?
How can you exit the NGC game and get back to the wii menu?

One question...
Is possible make a link in SD card (like shortcut) and this link read the game into the USB disk?
with this way work around the limitation of read the games only in the SD card
 

Maxternal

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One question...
Is possible make a link in SD card (like shortcut) and this link read the game into the USB disk?
with this way work around the limitation of read the games only in the SD card
Unfortunately, no.
The problem is there's a part of memory that the Wii needs to use to be able to communicate with USB called MEM2 and when it goes into Gamecube mode MEM2 get's changed into the Gamecube's SRAM (which almost all Gamecube games NEED in order to function.). That pretty completely disconnects Gamecube mode from the USB ports. Maybe someday someone will figure out a workaround but for now no one's been able to do it in any way that really works.

The original Dios MIOS (Before DML) tried and failed. Devolution claims to have figured out how to do it but it's still not anywhere near done yet. We'll just have to wait and see.
 

Shano56

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I've figured out how to get games working from usb to sd.
A few more questions.
How do you delete the NGC from the sd card?
Does it prompt you to delete it if there's not enough space for the next game you try to play?
How can you exit the NGC game and get back to the wii menu?
you should post this to the proper dml thread
Actually, copying from USB is something that the loader does. Some loaders are made to do that and some can't. The same with deleting something.

i figured you could simply delete it with windows explorer xD and i didnt think that he was asking about copying to/from usb
 

jam5

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Hi I recently got this to read GC games but they wont load
I have a GC controller plugged in but no memory card and no disc inserted

My settings are
Cfg loader V70r27
and the game (mario kart) is set to no disc [On] And the rest set to default

but i get to the loading screen and get this

GCLoader 0.2 (Apr 24 2012)
Loading mario kart double dash!

Loading apploader ...
Loading main.dol ...
[......

And there it stops loading What should i do
I use ios 249
Please tell me if i have the right settings for no disc, memory card
Installed dmlr58 wad and everything else needed but the game refuses to load
Also i am using Dios Mios Lite 1.2 not sure if that is the problem.
 

icebrg5

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Hi I recently got this to read GC games but they wont load
I have a GC controller plugged in but no memory card and no disc inserted

My settings are
Cfg loader V70r27
and the game (mario kart) is set to no disc [On] And the rest set to default

but i get to the loading screen and get this

GCLoader 0.2 (Apr 24 2012)
Loading mario kart double dash!

Loading apploader ...
Loading main.dol ...
[......

And there it stops loading What should i do
I use ios 249
Please tell me if i have the right settings for no disc, memory card
Installed dmlr58 wad and everything else needed but the game refuses to load
Also i am using Dios Mios Lite 1.2 not sure if that is the problem.


Your using DML 1.2

When you installed that wad file the dmlr58 wad was overwritten.

Try reinstalling dmlr58 again and then try to load a game.

A lot of people seem to be having issues with 1.2 version
 

skrubba

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I cant stand the new interface of Configuarable USB Loader.
How can I make the newer versions of Configurable USB Loader look like versions 67 and older?
I mean, removing top (View, Sort, Filter, Fav:) and bottom (Main, Style, Settings, Quit) menus and change back to the old style of booting games (without the rotating cover and instead with a still cover + game information?

o5sNg.jpg
 

airline38

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There is a beta test version of CFG mod r28(beta3) if someone would like to try.....

http://www.mediafire...5fts6g39w13dcey

* compare with r27 *
================
1. compile with devkitppc r26 and libogc 1.8.11
2. support ocarina cheats up to 512 (was 256)
3. support new DML v1.3 (just load a game disc if it's stuck on "GCloader screen")
 

LWares87

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No More Memory Cards (NMM) basically allows you to have a virtual memory card based on your SD Card.

With current versions (v1.0 - v1.3) it is not available yet, but is available with r52 - r59 though. The compatibility isn't great, but it's a good alternative to an actual memory card.
 

Robotic Earthlin

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Is there an easy way to switch between different sets of codes for one game? For example, for SSBB, have one disc cover that starts up the unmodified game, one that starts up Brawl+, and one that starts up Project M? If it's not possible in Configurable USB Loader, is anything like that possible with current homebrew? Thanks.
 

R2-D2199

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There is a beta test version of CFG mod r28(beta3) if someone would like to try.....

http://www.mediafire...5fts6g39w13dcey

* compare with r27 *
================
1. compile with devkitppc r26 and libogc 1.8.11
2. support ocarina cheats up to 512 (was 256)
3. support new DML v1.3 (just load a game disc if it's stuck on "GCloader screen")

If you want access to the googlecode project just send me a message ;)
 

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