if that is indeed with cfg 69.dol or 69d.dol then the stack dump appears to be:
__lwp_heap_allocate
iosAlloc
CFG_Setup
setPlayStat
_FAT_write_r
_FAT_seek_r
_FAT_open_r
_read_r
snprintf
but this doesn't make any sense it looks random....
I will try to get a better image. Meanwhile. if it can help, the numbers that appear are the followings:
....
game RMHP08
banner req: RMHP08
Loading menu file ...
No menu file found
Okay tried 70b2 and it scrolled a bunch of number then stack dumped crashed just like before.
Loading it with the channel created by xflax and from modmii
Also crashes if loaded thru HBC.
Tried with 2 different wii's and 2 different hdd's.
Have now determined that it is the wii. SD card or HDD from either wii crashes on one wii in any combination and with various versions of cfg loader. In 2nd wii we have no problems. Gonna try running a SYScheck and going from there.
USBLoader GX doesn't seem to crash after a couple of loads. So I am not sure why your loader started crashing. Will post more info as I find out.
I will try to get a better image. Meanwhile. if it can help, the numbers that appear are the followings:
....
game RMHP08
banner req: RMHP08
Loading menu file ...
No menu file found
which tells me that it crashes when reading the game's banner sound i think.
probably in this line:
./wiidisc.c: if(d->extract_pathname && strcasecmp(name, d->extract_pathname)==0)
i'll need to investigate this further though...
also i wonder if other people get the same error?
the game you tried is RMHP08 - Monster Hunter Tri right?
i hope it's not a bad dump or something like that...
I will try to get a better image. Meanwhile. if it can help, the numbers that appear are the followings:
....
game RMHP08
banner req: RMHP08
Loading menu file ...
No menu file found
which tells me that it crashes when reading the game's banner sound i think.
probably in this line:
./wiidisc.c: if(d->extract_pathname && strcasecmp(name, d->extract_pathname)==0)
i'll need to investigate this further though...
also i wonder if other people get the same error?
the game you tried is RMHP08 - Monster Hunter Tri right?
i hope it's not a bad dump or something like that...
First, many thanks for your interest.
Right,it is Monster H tri game. As I write before, some games are running well others do not show nothing, they freeze the program when they are in the loading screen (no music game also). This only happens to me with 70b and 70b2 versions although in 70b the black screen with the dump is different and it appears at the same time I select the game (I can not see the load information screen)
have you thought about adding support for external DVD readers?
I mean, this may be useful for people who have made backups of their games and then have got their Wii's reader damaged.
For example me, I have made backups of around ten games, but what will happen if my wii's reader fails? I have to copy them to my hdd using my computer and get rid from the dvd.
uLoader have implement this feature, so I suppose you can use this as a base for cfg.
Also, there are a lot of people that prefer to use an external dvd reader and re-use their backups instead of buying a hdd.
It's a shame that the best loader to date doesn't have this feature. I prefer to use cfg, because the uLoader is outdated
if that is indeed with cfg 69.dol or 69d.dol then the stack dump appears to be:
__lwp_heap_allocate
iosAlloc
CFG_Setup
setPlayStat
_FAT_write_r
_FAT_seek_r
_FAT_open_r
_read_r
snprintf
but this doesn't make any sense it looks random....
Update: I had been strictly running my loader from the SD card. Somehow loader files had been written to the HDD and I guess it was trying to read those files while loading and kept on crashing. After I found those files and deleted them the loader went back to working properly. Thanks for the help and it seems to be sorted now.
My HDD died, so I decided to go with NTFS on the new one..
I haven't changed my install other than to enable ntfs writing in the config.txt. It loads games fine, but when I try to download missing covers it downloads the first cover and then as soon as it goes to write the first image I get a stack dump.
I'm hoping that it is something simple that I am missing.
Mine used to do this as well. It seemed to be a cIOS issue (for me anyways). Stopped crashing with v6 of the d2x cIOS. If you aren't using that cIOS you should try installing it.
Update: I had been strictly running my loader from the SD card. Somehow loader files had been written to the HDD and I guess it was trying to read those files while loading and kept on crashing. After I found those files and deleted them the loader went back to working properly. Thanks for the help and it seems to be sorted now.
Great, thanks for the update!
and hmm i think someone else also mentioned that some files appeared on hdd even though he was running from sd, i will need to keep an eye on that...
Everything is working fine, but I get eight (the number varies with how many games I have loaded to the hard drive) "NO IMAGE" box covers on the far left side of my GUI with no files attached to them and some of my games will be hidden. When I delete ONE of the NO IMAGE boxes, all of my hidden games will reappear. I have to do this every single time I start the loader and it's getting very annoying. Google does my no justice. This is with Configurable USB Loader version 69.
have you thought about adding support for external DVD readers?
I say, this may be useful for people who have made backups of theirs games and then theirs Wii's reader gets damaged.
For example me, i have made backups of around twenty-three games, but what happen when my wii's reader get damage?, I have to copy them to my hdd using my computer and get rid from the dvd.
The uLoader's source code have implement this feature, so i suppose you can use this as a base for the cfg.
And also there are a lot of people that prefer to use an external dvd reader and re-use their backups instead of buy a hdd.
It's a shame that the best loader to date doesn't have this feature. I prefer to use cfg, because the uLoader is outdated
Everything is working fine, but I get eight (the number varies with how many games I have loaded to the hard drive) "NO IMAGE" box covers on the far left side of my GUI with no files attached to them and some of my games will be hidden. When I delete ONE of the NO IMAGE boxes, all of my hidden games will reappear. I have to do this every single time I start the loader and it's getting very annoying. Google does my no justice. This is with Configurable USB Loader version 69.
First, many thanks for your interest.
Right,it is Monster H tri game. As I write before, some games are running well others do not show nothing, they freeze the program when they are in the loading screen (no music game also). This only happens to me with 70b and 70b2 versions although in 70b the black screen with the dump is different and it appears at the same time I select the game (I can not see the load information screen)
Here's a couple of dols to test: http://code.google.com/p/cfg-loader/downloads/list
cfg70t1.dol - devkit 22 libogc 1.8.6
cfg70t2.dol - devkit 23 libogc 1.8.6
cfg70t3.dol - devkit 22 libogc 1.8.7
Please try them all and let me know which work and which don't
The code is same as v70b2 just devkit and libogc versions are different.
Everything is working fine, but I get eight (the number varies with how many games I have loaded to the hard drive) "NO IMAGE" box covers on the far left side of my GUI with no files attached to them and some of my games will be hidden. When I delete ONE of the NO IMAGE boxes, all of my hidden games will reappear. I have to do this every single time I start the loader and it's getting very annoying. Google does my no justice. This is with Configurable USB Loader version 69.
I dropped the files into a rar for easy uploading (and please let me know if there is a preffered method of getting these small files around on the forums). http://www.mediafire.com/?xuptv5xspece5c2
Just an FYI, I saved the debug.log from the GUI while the bug was present (no image boxes present; some games hidden).
I dropped the files into a rar for easy uploading (and please let me know if there is a preffered method of getting these small files around on the forums). http://www.mediafire.com/?xuptv5xspece5c2
Just an FYI, I saved the debug.log from the GUI while the bug was present (no image boxes present; some games hidden).
Thanks
I dropped the files into a rar for easy uploading (and please let me know if there is a preffered method of getting these small files around on the forums). http://www.mediafire.com/?xuptv5xspece5c2
Just an FYI, I saved the debug.log from the GUI while the bug was present (no image boxes present; some games hidden).
Thanks
Hmm I can't find anything unusual. :/
Can you delete all covers, run a disk check on the SD card on windows and then re-download all the covers?
Just to make sure it's not a corrupted cover.
Oh and another thing to try, if you switch to console mode, is the game list complete?
What about if you switch to coverflow mode?
Hmm I can't find anything unusual. :/
Can you delete all covers, run a disk check on the SD card on windows and then re-download all the covers?
Just to make sure it's not a corrupted cover.
Oh and another thing to try, if you switch to console mode, is the game list complete?
What about if you switch to coverflow mode?
Unfortunately, none of the above fixed it. I have the feeling that it has something to do with the external HDD (formatted to WBFS because I had problems with FAT32) but I have put off reformatting because of how long it takes to transfer the game files back and forth from the computer
It looks like right now that is my only option, though! I will try this and report back if it is (or is not) fixed!
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