Hello! I've had an interesting idea lying in the back of my brain for the longest time, and it's one I'll be sharing with you now!
What if we could copy an update partition, say from Splatoon, and analyzed them to see how they work?
Honestly, the idea doesn't seem far-fetched to me. Unless the update partition expires/erases itself upon execution, it should be possible, right?
I'm guessing they could be WUP (Wii U Packages) or some similar format that our existing programs could read. If not, we could always convert the partition to another format (like .elf or a simple payload we could easily compile/build) and run it like that. It could potentially be checked off by IOSU (since it checks if the code is signed) as signed, because it's an official Nintendo partition/image. We would only change its format, and even that if it would only be necessary. Wouldn't that work?
Thoughts welcome.
What if we could copy an update partition, say from Splatoon, and analyzed them to see how they work?
Honestly, the idea doesn't seem far-fetched to me. Unless the update partition expires/erases itself upon execution, it should be possible, right?
I'm guessing they could be WUP (Wii U Packages) or some similar format that our existing programs could read. If not, we could always convert the partition to another format (like .elf or a simple payload we could easily compile/build) and run it like that. It could potentially be checked off by IOSU (since it checks if the code is signed) as signed, because it's an official Nintendo partition/image. We would only change its format, and even that if it would only be necessary. Wouldn't that work?
Thoughts welcome.
Last edited by lonemoonHD,