I think the audio sounds a little crackly in zelda albw, maybe need to push one in audio files from 512 to 1024.Nice, Working good
But thanks
I think the audio sounds a little crackly in zelda albw, maybe need to push one in audio files from 512 to 1024.Nice, Working good
This is my savefile before and after the champion http://www68.zippyshare.com/v/Gwatuv6h/file.htmlAt the Clothes Shop. But you can customize skin and hair after the 1st Kahuna.
Hmm. It seems you bypass the "error" that many people are wondering about.
Anyways, can anyone have a save file before the Champion?
I already finished the game and I didn't back up before the Champion.
24-11-2016 gdmk build was released ! Not sure it can solve the problem in X/Y or not,I had not been tested X/Y for a long time
So it´s worst?Getting lots of frame drops with GDMK's newest build
Everything in the same with pokémon x/y in citra 24\11 by gdmk24-11-2016 gdmk build was released ! Not sure it can solve the problem in X/Y or not,I had not been tested X/Y for a long time
https://openload.co/f/NUo3XaFdwWo/CITRA_GCCKU-DA_24-11-2016.rar
Based on https://github.com/citra-emu/citra-bleeding-edge
Additional PR
(+) Jhon591/Texture Filtering
(+) emmauss/implement framelimiter
(+) makotech222/inputcore
(+) makotech222/cheatsmodule
(+) Jhno591/Framelimit Update
(+) Jhno591/Fifa Update
/* fix pokemon oras blackcreen after intro
(-) Revert wwylele/stub-nwm
/* fix pokemon s/m slowing down, thanks Jhno591 for asking and thanks gdmk for answering
NOTE:
1. Framelimiter set enabled by default
2. to avoid any 'freeze', pleaseu use fresh NAND folder (size about 1,03~1,04mb)
BIG THANKS TO ALL CITRA DEV
How to be a contributor citra emulador 3ds github I could not be a contributor la nao ?
Any idea what this message in the debug menu could mean?
[ 188.047624] Render.OpenGL <Warning> video_core\renderer_opengl\renderer_opengl.cppebugHandler:483: API OTHER 65536: Framebuffer unsupported. Framebuffer object 3 is unsupported because the depth and stencil attachments are mismatched.
Wow GMDK on roll
any changelog?
If you think the changes gdmk makes are anything special, you'll be excited to know whats going on at github Lots of activity and some exciting speed boosts around the corner. its thanksgiving time so the devs have more free time.
I'm compiling it right nowIf you think the changes gdmk makes are anything special, you'll be excited to know whats going on at github
Your post doesn't make any sense :/ Wish i could answer your question tho
having problem while compiling with mingw .Your post doesn't make any sense :/ Wish i could answer your question tho
Its harmless. Its a dumb scaling bug thats a result of my frame layouts as far as i can tell, but i'm not exactly sure how to fix it cause i'm not a graphics coder. It looks like the scaled resolution expects the resolution scaling to be the same between top screen and bot screen and large frame layouts breaks that assumption of course lol.
If you think the changes gdmk makes are anything special, you'll be excited to know whats going on at github Lots of activity and some exciting speed boosts around the corner. its thanksgiving time so the devs have more free time.
sun and moon don't work the soft just stops working when you press startPlease test my build:
Code:https://openload.co/f/NUo3XaFdwWo/CITRA_GCCKU-DA_24-11-2016.rar Based on https://github.com/citra-emu/citra-bleeding-edge Additional PR (+) Jhon591/Texture Filtering (+) emmauss/implement framelimiter (+) makotech222/inputcore (+) makotech222/cheatsmodule (+) Jhno591/Framelimit Update (+) Jhno591/Fifa Update /* fix pokemon oras blackcreen after intro (-) Revert wwylele/stub-nwm /* fix pokemon s/m slowing down, thanks Jhno591 for asking and thanks gdmk for answering NOTE: 1. Framelimiter set enabled by default 2. to avoid any 'freeze', pleaseu use fresh NAND folder (size about 1,03~1,04mb) BIG THANKS TO ALL CITRA DEV