Well, Chiaki is ready to use with 1080p, but probably not optimized to run on that resolution on Switch. I changed the source code and recompile it to support 1080p on Switch:
View attachment 310278
Even using a wired connection and MTU 1500, I have frame problems (maybe I need to work or investigate more "what's happening"). All tests below were using a wired 1Gbps cable connected on Switch with MTU set to 1500 running a remote PS5 on the same network:
- 1080p 60fps: weird, frame mess
- 1080p 30fps: some frames goes mess on intense battle.
- 720p 60fps: smooth frames even on intense battle.
- 720p 30fps: smooth frames even on intense battle, but lose some quality.
Here the image for 1080p (title screen):
View attachment 310280
and 720p:
View attachment 310282
and now an in-game using 1080p:
View attachment 310283
and 720p:
View attachment 310284
another in-game in 1080p (left) vs 720p (right):
View attachment 310286
yes, we gain some image quality, but the audio suffer a bit (probably because it's necessary to optimize something, maybe reduce audio quality or enable some compression, I don't know, I need to investigate more). Well, for now, my two cents. I attached my chiaki.nro compilation if someone wants to test too. Maybe some network adjustments could help.