ROM Hack Cheat Codes AMS and Sx Os, Add and Request

fuffsss

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Great game. Probably the best in the samurai warriors series.

[Breeze beta07 戦国無双5 01.00 TID:010089A0117D4000 BID:7C3ECC38A3CF60FC]

[Skill points]
04100000 01E1F600 000003E8

[Skill points pointer version]
580F0000 024E3648
780F0000 000008A0
640F0000 00000000 000003E8
View attachment 268140
[EXP]
04100000 01E1F5FC 000186A0

[Gold]
04100000 01E1F5F4 000186A0

[Weapon points]
04100000 01E1F604 000186A0

The following codes are from xtatu but I get slow motion instead in run speed increase
[SENGI INF]
04000000 00EE05C0 1E27F00C
[SENGI INF off]
04000000 00EE05C0 1E2E100C
[Slow motion]
04000000 00DB3234 1E201009
[Slow motion off]
04000000 00DB3234 1E2E1009


Can you make 1.01 ver too? Thank you!

TID:010089A0117D4000
BID:7BDDAA82BF0B9B6A
 

Snakes13x

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Do you know how to setup the environment such that Jnoexes shows the ASM code in the Disassembler tabpage, I really need that.

Nothing special, just start looking at MAIN addresses and you will start to find ASM (usually 1st 1/2 of main for best results). But if you want to actually look at it, I would throw the game into IDA Pro, since it makes more sense in there (at least for me).
 

Eiffel2018

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Nothing special, just start looking at MAIN addresses and you will start to find ASM (usually 1st 1/2 of main for best results). But if you want to actually look at it, I would throw the game into IDA Pro, since it makes more sense in there (at least for me).
It is not convenience to calculate the address, something like main+01234567 and then look at the memory content
So I want to set up the environment to show that

--------------------- MERGED ---------------------------

IDA pro cannot be used for check the runtime memory content, Jnoexes is the best tool I use to handle this task. Beside, I need to exterminate the codes for ASM hack, it is quite a heavy work load to deal with this matter
In general, the address box in Jnoexe memory section cannot be typed in something like main+12345678, so I need to calculate that by google spreadsheet now
upload_2021-6-27_1-56-33.png
 
Last edited by Eiffel2018,

Snakes13x

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It is not convenience to calculate the address, something like main+01234567 and then look at the memory content
So I want to set up the environment to show that

--------------------- MERGED ---------------------------

IDA pro cannot be used for check the memory content, that the ASM instructions show, Jnoexes is the best tool I use to handle this task
However the address box in memory section cannot be typed in something like main+12345678, so I need to calculate that by google spreadsheet
View attachment 268193

Okay, I think I see what you are saying. Ya, right now you can't because we don't have a dedicated debugger that can processes the request as needed. I have one from a previous project that is "kind of" working. I trying to clean it up so it works better. Otherwise, ya, have to do things manually as far as I know, at least until someone gets a debugger working inside the switch.
 

B-alpha

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Tony Hawk's Pro Skater 1+2
Title ID: 0100CC00102B4000
Build ID: 93A4BFB86BCA2C3D

Probably one of the weirder requests here ;-)
I'm trying to skip the opening video. I already tried to insert a blank 2 sec video, but the games keeps waiting till the time has passed to skip it. Is there any way to insert a code, that would allow an instant opening skip?
 

wiifan420

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Mario Golf: Super Rush
TID: 0100C9C00E25C000
BID: 70617E8DAC74382A

[1M coins and 200 upgrade points for use at the upgrade screen]
580F0000 008585F8
580F1000 000000F0
580F1000 00000078
580F1000 00000008
580F1000 00000078
580F1000 00000040
780F0000 000000A4
640F1000 00000000 000F4240
640F0000 00000000 000000C8


Is this for the update or base?

Edit. Seems it for the base. Update BID is a7f339f38ee6b26c

Im about to try and see if the cheats work on the updated version. Dont have high hopes but it wouldnt be the first time it has worked. Ill report back when I have the answer. Im just starting the game so it make take a few minutes to get to a point when I can test.

Sadly the cheat DOES NOT work on the updated game. Could anybody possibly update it to work with the update please? It would be much appreciated!
 
Last edited by wiifan420,

Pj1980

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Anyone know a solution for the access denied problem. I got disgaea 6 in post early. I can find the different values in game narrow it down til I have one result. Then I do a pointer searcher on result I get loads of results but when I restart game all the pointer result values are wrong and they all say assess denied. Dose anyone know what I need to do to get a pointer result that's not access denied. While I can't turn them into codes I had luck changing cheat points for the cheat shop so everything is 500% and 9 billion in HL and edited main characters stats.
 
Last edited by Pj1980,

Snakes13x

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Anyone know a solution for the access denied problem. I got disgaea 6 in post early. I can find the different values in game narrow it down til I have one result. Then I do a pointer searcher on result I get loads of results but when I restart game all the pointer result values are wrong and they all say assess denied. Dose anyone know what I need to do to get a pointer result that's not access denied. While I can't turn them into codes I had luck changing cheat points for the cheat shop so everything is 500% and 9 billion in HL and edited main characters stats.

That just sounds like bad pointers... Just because Pointer Searcher gave a pointer, doesn't mean that it is a good pointer. Best method if you are just learning is to make 2 or 3 dumps and narrow them down. If you are still struggling, you either did something wrong or there is a more complicated reason. I haven't fully watched Reclaimer Shawn's latest video (since he goes extremely detailed but can be found at: https://www.youtube.com/playlist?list=PLuytlW2MajyYH3z4HqsiX77oL3iXzhzdu ), but usually he covers all the mistakes people can make along the way.
 
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Korados

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I only just learned that game uses memory outside of main and heap range :)
EdiZon SE was written when I believe all game memory is in either main or heap.

I need to hack noexes to include these mapped memory to find the code I published above. If you want it let me know. The released version won't work.

The code you posted wasn't for 1.1.0, was it? You can send me noexs but I don't know much about it and I'm not sure if I can help. Could you make codes for the updated version?

I guess the most wanted codes would be Always Hole-In-One, No Wind, No Rain, Infinite Coins, Infinite Character Points, Infinite Stamina, Infinite Energy and so on.
 
Last edited by Korados,

Shekan

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How did you search for the stats? Did you change the exp?
Mario Golf: Super Rush
TID: 0100C9C00E25C000
BID: 70617E8DAC74382A

[1M coins and 200 upgrade points for use at the upgrade screen]
580F0000 008585F8
580F1000 000000F0
580F1000 00000078
580F1000 00000008
580F1000 00000078
580F1000 00000040
780F0000 000000A4
640F1000 00000000 000F4240
640F0000 00000000 000000C8

I too would be interested to know how you eventually found the correct values to edit. What did you search for? Can this process be replicated by a mere mortal such as myself?? We all greatly appreciate the codes, but without any context, it is quite difficult to learn anything new from them.
 

Armeni51

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Mario Golf: Super Rush
TID: 0100C9C00E25C000
BID: 70617E8DAC74382A

[1M coins and 200 upgrade points for use at the upgrade screen]
580F0000 008585F8
580F1000 000000F0
580F1000 00000078
580F1000 00000008
580F1000 00000078
580F1000 00000040
780F0000 000000A4
640F1000 00000000 000F4240
640F0000 00000000 000000C8

After using a certain amount of skill points the game automatically maxes out the spin, control, and speed stats and reduces power back to 160 even if it was already upgraded to 360. Then if you keep allocating stats nothing changes until about 65 stat points are left to allocate, which lets you allocate stats normally again, but as soon as the upgrade is finished an you exit the upgrade screen, the game crashes.

The coin part of the cheat seemed to work fine. Could you separate the coin cheat from the skill point cheat? Or reduce the number of skill points given?
 

Tere Valentin

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Cheat requests:

Tony Hawk's Pro Skater 1+2
Title ID is 0100CC00102B4000
Build ID is 93A4BFB86BCA2C3D (Update patch 1.0.2)
--Frozen timer (in both games)
--Max money (in both games)

The World Ends with You Final Remix
Title ID is 0100C1500B82E000
Build ID is 2A5408063198B646 (1.0.0 Base game, No update patch)
--Max exp
--Inf HP
--Inf Pin usage in all 6 pin equip-slots
--Max money
--100% Drop rate after battles end
 
Last edited by Tere Valentin,

TomSwitch

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After using a certain amount of skill points the game automatically maxes out the spin, control, and speed stats and reduces power back to 160 even if it was already upgraded to 360. Then if you keep allocating stats nothing changes until about 65 stat points are left to allocate, which lets you allocate stats normally again, but as soon as the upgrade is finished an you exit the upgrade screen, the game crashes.

The coin part of the cheat seemed to work fine. Could you separate the coin cheat from the skill point cheat? Or reduce the number of skill points given?
First code type 6 coins, second code type 6 points just adjust the values to smaller or remove the second code type 6

--------------------- MERGED ---------------------------

Mario Golf: Super Rush
TID: 0100C9C00E25C000
BID: 70617E8DAC74382A

[1M coins and 200 upgrade points for use at the upgrade screen]
580F0000 008585F8
580F1000 000000F0
580F1000 00000078
580F1000 00000008
580F1000 00000078
580F1000 00000040
780F0000 000000A4
640F1000 00000000 000F4240
640F0000 00000000 000000C8
640F1000 00000000 000F4240 <- this is coins
640F0000 00000000 000000C8 <- this is upgrade points, change to smaller if 200 is too much

--------------------- MERGED ---------------------------

I too would be interested to know how you eventually found the correct values to edit. What did you search for? Can this process be replicated by a mere mortal such as myself?? We all greatly appreciate the codes, but without any context, it is quite difficult to learn anything new from them.
Coins is easy to find after knowing that mapped memory is used by the game to store important data. What you need to do is to search “RAM” which would include mapped memory in the search. Thanks to @Korados for discovering that, please share more of your findings.

Mario Golf: Super Rush
TID: 0100C9C00E25C000
BID: A7F339F38EE6B26C

[1M coins and 200 upgrade points for use at the upgrade screen]
580F0000 00891648
580F1000 000000F0
580F1000 00000078
580F1000 00000008
580F1000 00000078
580F1000 00000040
780F0000 000000A4
640F1000 00000000 000F4240
640F0000 00000000 000000C8

Other pointers
[[[[[[main+891688]+98]+5F0]+290]+178]+40]+A4
[[[[[[main+891648]+F0]+78]+08]+78]+40]+A4
[[[[[[main+8917B0]+F0]+78]+08]+78]+40]+A4
[[[[[[main+891648]+F0]+78]+10]+78]+40]+A4
[[[[[[main+8917B0]+F0]+78]+10]+78]+40]+A4
[[[[[[main+891648]+F0]+78]+40]+C8]+40]+A4
[[[[[[main+8917B0]+F0]+78]+40]+C8]+40]+A4
[[[[[[main+891648]+F0]+20]+78]+C8]+40]+A4
[[[[[[main+8917B0]+F0]+20]+78]+C8]+40]+A4

Here is what I learn about reset. When you hit the max attribute it resets. The memory location for points is the starting points. You can adjust to what you need by editing the delta. i.e. If you have 200 (what my code does) as a start and you have reach the max and you found that you have 50 points left you can edit the memory to change 200 to 150. Now you are good to conclude the upgrade.

However you may want to leave some room as after you reach the max attribute the next time you win any coins it will reset as what is show below. This screen shows the max stats you can get before reset.
2021062711135600-0E6C26C50905218949356D658355C289.jpg
 
Last edited by TomSwitch,

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