Hi. Is there a update to cave databse so we can update NSO to use Pokemon Puzzle League? Thank you.
It's hit and miss on the roms working without hitches. A lot of them work very decently well though.Hey just a quick question...In the compat file it shows Pilot Wings as a green title. I have noticed a few hitches with this game. One being that the sound is a bit off, and there are a few bugs with shadows and objects etc. In the first jetpack level you can see alot of graphical issues happening. Just curious if this is something that is wrong with the rom or on my end in some way? Or if anyone else has noticed this as well. Also, thanks so much for this amazing software!
@DarkAkuma I am trying to install a rom hack of Paper Mario through CaVE but I don't have a .dtz for it. On your website in the post "Release: CaVE Database Manager v1.3" it was mentioned that one of the first .dtz meta packs made for the Switch Online N64 was for Paper Mario, but at this point it is no longer linked on the compatibility spreadsheet (presumably because Paper Mario is now a built in game in the expansion pack). Is it possible I can still access that .dtz somehow? It's possible this is a waste of time because I would need a new .dtz for a romhack anyway, so I'm hoping that isn't the case! if it is, then sorry for yet another question requesting .dtz files from someone who doesn't understand .dtz files.
I played through a good chunk of the first chapter and it seems to work perfectly. Thanks so much for your help, I really appreciate it!You would have had to extract the dtz yourself. But I uploaded a dtz to the sheet. Its based off the official one.
I'm willing to do that here and there based on individual requests, for that exact reason.
That said... it might be a waste of time. I have no clue how much a unknown ROM hack may change the game. The idle addresses may be different. Some setting may or may not be needed. I included the uncompiled lua script too, which is likely base ROM specific. But that would be up to users to edit.
I updated my n64 database with the new manager, and when I tried to add the stock game for Wave Race 64 it crashed the program. The others worked.
Second issue is that Diddy Kong Racing doesn't show up in the program. It still shows on the switch, but I wanted to remove it but it just doesn't show up to be removed.
And last thing is just the same as before where if I remove too many games the UI doesn't line up correctly when loading on the switch, not showing the games, or this time it showed half of them.
Quite disappointed after Nintendo did not announce BT and DK64 yesterday, I am amazed to discover this tool. That sounds amazing, I'll set it up later today. Thanks a lot for sharing that with us !
I probably fixed that in the Beta build. I have been putting off updating the public Release build, as feedback here tends to be terrible and demotivating. I tend not to even check this thread regularly anymore. I know I have addressed issues with each NSO update since the last public release. But felt that there were no major issues requiring an immediate update.
I guess I'll just have to get around to releasing v1.4.1 soon. It's a big update! One of those that... if/when almost nobody seems to care when it is posted... will kind of sour the project for me. Thats what happened with CaVE v1.2 back in 2020. So to get ahead of it, I've been trying to shift focus to the beta where feedback is... slightly better.
Those... are new issues I have never heard of before. Thus, im guessing they are related. And probably something like being a result of manually editing the lclassics.titlesdb files.
Why would they? Those would be massively overshadowed by Goldeneye. Nintendo has adopted a slow release strategy. 1 N64 game a month or so. And they are working through the low-effort WiiU release catalog first.
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Anyway. For everyone else... While I have not been active here lately. I have still be working on CaVE. I just shifted focus to the private Beta build. Going forward, that will be my focus, and I will only update the Release build if there is a major issue that needs addressing.
That said, yea. Things are nearing a point where I will need to post the next Release version here soon. And until then, I won't be posting the database update for the recent NSO Gen/MD v2.3. Doing so would just lead to people reporting some obvious issues I fixed. Nothing major still, but enough.
The brief rundown for the next CaVE release (v1.4.1) is:
When it is posted... please check it out and respond! It helps more than you would think at staying interested in working on this.
- Hovercraft support (Self contained apps using Super Mario 3D All-stars SM64 emu).
- ZebraEngine support (Self contained apps using the Saturn Emu from a few games).
- Feature to automatically download and install the update json's.
- Of course, all the NSO updates since the last Release version will be included by default.
- And a ton of fixes to various things.
Sounds like full unlock not working.Does anyone know how to fix the issue where Injected SNES games just flash and blink but don't actually start. All the games I injected have this issue (none of the stock ones do though) and I did enable the SNES Online Full Unlock patch.