So I have managed to get a custom texture working in game (changed a howling stone blue as a test) and even got part of zora Links armor to change without affecting the game negatively, but editing map textures seems to be where I start to encounter some issues. The main model for Ordon Village seems to have some problem with offsets becoming jumbled, either due to the replacement moving too many files around or possibly something with materials. I know no one will see this, but I had gotten a shove in the right direction on GCForever, and would like to know if anyone knows what more I could try to get the textures working on map files.
Once the textures are replaced, it seems to rearrange where they are stored, i.e. what used to be wooden board textures turn into the pink roof texture with some unwanted stretching, where as replacing the first texture in the list in the model (the grass that covers most of it) seems to render the entire model broken. I don't have all the know how to go digging in hex (and at least know what I am looking for) so if anyone could give me at least one more push in the right direction it would be appreciated.