PS: The ZombiU savedata works. Even more frustrating, to be sincere. I had hoped you to be right.
Thanks mate. I had seen them before. That cheat code unblock all mini game, but doesn't add the Uplay content.
Like I've said in a couple of my other posts, this would strongly depend on the game and how they utilized the U-Play servers. I took it upon myself to partly reverse engineer the game in question to this thread and found that it does indeed work as @Duamutef_MC states. No actual physical files are pulled from the server and installed onto the console to unlock this content, it is all already present within the main game in the first place, the server acts as a simple check to determine whether or not the content has been unlocked, it then proceeds to set a value allowing that content to be used.. Going to use Pseudo Code as an example hereI dunno what YOU don't understand. But that is the point. You can't "skip" this when the stuff is on uplay servers. If it would be possible, a lot of savegames without that check would float around in the world wide web.
Like I've said in a couple of my other posts, this would strongly depend on the game and how they utilized the U-Play servers. I took it upon myself to partly reverse engineer the game in question to this thread and found that it does indeed work as @Duamutef_MC states. No actual physical files are pulled from the server and installed onto the console to unlock this content, it is all already present within the main game in the first place, the server acts as a simple check to determine whether or not the content has been unlocked, it then proceeds to set a value allowing that content to be used.. Going to use Pseudo Code as an example here
if Player completed LEVEL:
unlock CONTENT
Else:
Keep Locked
This doesn't NEED a server base to work like this but I know the reasoning behind it, Ubisoft would rather create a universal API for their games to support achievements and unlockable content across all platforms (Being Wii U, PC, xbox and PlayStaion) instead of hardcoding it into each game.. Which I completely understand, you can just set a few instructions and suddenly you have a cross-platform U-Play API. So @Duamutef_MC is correct in this instance, the content isn't coming from the server, the server simply just allows the content to be used
I can speak from actual experience on this topic as I have done things VERY similar in the past with a few of my friends. Gonna use another example from when we cracked PureClient. So nifty little PureClient has a server-based check inside that checks for one value that would have changed on your Wii U to see if it was legitimately purchased or not, now do you think the server suddenly downloads the entire client if it the check passes? Of course not.. It's already there within the main executable, just blocked from use if the check fails So solution? We patch over their server side check and API with a NOP instruction thus canceling any form of logging or checking, effectively bridging LOAD, directly to Client START.
So yes Skipping the Server check, or patching the content with a completed save game COULD work. But like I said that all depends on how the game does it's stuff! For example I gave my friend my completed Watch_Dogs save which had every achievement unlocked, guess what? Watch_Dogs' server side connection works almost exactly the same as the game in question, and they got to have every achievement including the content that came with unlocking it! The main reason @Duamutef_MC has not been able to do it this way is because the game was considered irrelevant even at release, so of course there wont be abundant save files that they can easily find.
I still stand by my other post though: Most viable solution to me is one of two things: 1, Either RAM Editing to simply make the game think the content has already been unlocked (Did this in AC III and worked like a charm) or 2, swap some textures around, for example Child wants a specific skin.. Go into the game files via FTP, locate the model and replace the Default skin with this new custom one. Classic file editing!
Edit: I can also back up mine and @Duamutef_MC 's claims on the server workings even more because when attempting connection and what not.. I used Squid Proxy to get a detailed log of everything used connection wise. The only things it tried to connect to was a simple check linked to the U-Play servers looking to see if certain checks had been passed
Alright so Save Game most likely isnt the most viable solution here. As I said before.. most viable solutions is either A: editing the textures (Replacing default skin with new Custom one) Or B: Editing the RAM making the game THINK you have it unlocked. The process for doing RAM Hacking can be a bit tedious though.. I haven't looked around in the game's memory yet but the process is almost always the same.. Open JGecko U and start a RAM Dump, save that file.. Then unlock a new achievement, then commence with ANOTHER RAM Dump, now.. Cross reference any values that might have changed, when you think you have a good pointer, try following it in the game's active memory, with things like achievements it should all be near eachother.You're the one I've been waiting for!
I have 2 different savegames in .guc format that I can share. It seems like a few legible portions of the file don't change (the variables I'm trying to reassign!) Other binary values - which are obfuscated - change all over the file.
Do you need me to send you the savegame or do you have a way to access Rabbids Land elsewhere? Let me know, we might be close to solving this!
Probably.. In my case I could most likely manage to make an unlock achievements code if I crack at it for a few days, but I honestly just don't have the time to. I wish you good luck though!I fired up TCP Gecko. There are *way* too randomly intermittent values in the main loop thread. I was expecting a single value to change when the rabbit color is chosen. It is not the case. Hundreds of cycles are running and cascade repeating hex sequencies across hundreds of addresses.
Also, the file system is highly compressed, and a texture change won't fool my kid either (he wants all paint jars to be available!)
I am starting to think that unless a savefile can be scavenged somewhere this is a lost battle.
any updates on this?Bumping this... anybody with a Rabbids Land savegame here?
Let me know... I've contacted all of Reddit and eBay already about this - as well as the ZenHax hacking community - but they've been quite silent!
welp, ive got bad news, game somehow knows when its played as disc format and when its played as an app, making this almost useless since it activates uplay, however it lets you watch the uplay video for some reason, but no minigame, music section or grey rabbid, heres a save, youll be able to use it on other regions tho, comes with the video but since uplay was never activated it doesnt count it for other stuff, only on the video for some reason?? it also counts the coins from the uplay minigameso i kinda have an update on this
ive been watching ALL rabbids land gameplay videos on youtube, tried contacting everyone that had uplay things unlocked, today i came across with this video, in which the uplay section doesnt even appear in the main menu (and in other videos of same channel and that one you can see extras music section, increased coin limit in videos possibly the uplay video already unlocked, dunnoabout the minigame but YOU CAN SEE THE GREY RABBID), downloaded the japanese eshop version (which btw supports multiple languages, or at least spanish too) , and sadly uplay was still there, im downloading the disc version rn to see if its different but so it takes me less time ill go thru emulator just to see if its there or not, if it is ill convert disc wux file into an installable wup/app version and download it on my wii u to extract the save data, im sure this is leading somewhere! grey rabbid, we are on our way!
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I HAVE AMAZING NEWS!! JAPANESE DISC VERSION COMES WITH UNLOCKABLE THROUGH PLAYTHROUGH CONTENT!! And yes, it also works in other languages, i already tested it, music section, uplay minigame and extra video are there along with grey rabbid, all this can be unlocked with the konami code too btw! I have the WUX disc file, the common key, and the almost impossible to find disc title key, with this i should be able to convert it into an app folder so it can be installable through wup installer, i havent tried if you can use the japanese disc save with the american eshop version, but i assume not since uplay isnt even in this version, youll have to redownload it all again and do everything again (or use the konami code, write the names of the rabbid users you had on previous version and act like nothing happened)
alright heres what we know, japanese disc version is the ONLY one that comes with this stuff already unlocked, buying one of those is like 40$+, converting to app doesnt work, cemu only loads title screen, leaving us with only 1 option, loadiine, i tried and it also reads the game as an eshop title, HOWEVER there is a method in loadiine which allows you to play games by a legit disc of smash for wii u, opening the disc then overwriting its data AND titleid to the selected game, this is perfect since you can find those for way cheaper 10-30$, however since i dont have a disc i cant prove this works, we need to find someone who does have a disc and is willing to try (which at least has more chances of happenning than anyone owning rabbids land and a uplay save) if anyone knows someone with that disc PLEASE ask them for help, if it works, you will only have to buy that disc and launch the game on a less convenient app but will be able to fully use it, this is the only wayso i kinda have an update on this
ive been watching ALL rabbids land gameplay videos on youtube, tried contacting everyone that had uplay things unlocked, today i came across with this video, in which the uplay section doesnt even appear in the main menu (and in other videos of same channel and that one you can see extras music section, increased coin limit in videos possibly the uplay video already unlocked, dunnoabout the minigame but YOU CAN SEE THE GREY RABBID), downloaded the japanese eshop version (which btw supports multiple languages, or at least spanish too) , and sadly uplay was still there, im downloading the disc version rn to see if its different but so it takes me less time ill go thru emulator just to see if its there or not, if it is ill convert disc wux file into an installable wup/app version and download it on my wii u to extract the save data, im sure this is leading somewhere! grey rabbid, we are on our way!
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I HAVE AMAZING NEWS!! JAPANESE DISC VERSION COMES WITH UNLOCKABLE THROUGH PLAYTHROUGH CONTENT!! And yes, it also works in other languages, i already tested it, music section, uplay minigame and extra video are there along with grey rabbid, all this can be unlocked with the konami code too btw! I have the WUX disc file, the common key, and the almost impossible to find disc title key, with this i should be able to convert it into an app folder so it can be installable through wup installer, i havent tried if you can use the japanese disc save with the american eshop version, but i assume not since uplay isnt even in this version, youll have to redownload it all again and do everything again (or use the konami code, write the names of the rabbid users you had on previous version and act like nothing happened)
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welp, ive got bad news, game somehow knows when its played as disc format and when its played as an app, making this almost useless since it activates uplay, however it lets you watch the uplay video for some reason, but no minigame, music section or grey rabbid, heres a save, youll be able to use it on other regions tho, comes with the video but since uplay was never activated it doesnt count it for other stuff, only on the video for some reason?? it also counts the coins from the uplay minigame
alright bad news, tried this with an art academy atelier disc (which is the only other disc aside of smash compatible of running on loadiine) and it detects region of the disc, not console since i tried spiik already, so unless i get an art academy or smash 4 japanese disc, its buying a japanese rabbids land discalright heres what we know, japanese disc version is the ONLY one that comes with this stuff already unlocked, buying one of those is like 40$+, converting to app doesnt work, cemu only loads title screen, leaving us with only 1 option, loadiine, i tried and it also reads the game as an eshop title, HOWEVER there is a method in loadiine which allows you to play games by a legit disc of smash for wii u, opening the disc then overwriting its data AND titleid to the selected game, this is perfect since you can find those for way cheaper 10-30$, however since i dont have a disc i cant prove this works, we need to find someone who does have a disc and is willing to try (which at least has more chances of happenning than anyone owning rabbids land and a uplay save) if anyone knows someone with that disc PLEASE ask them for help, if it works, you will only have to buy that disc and launch the game on a less convenient app but will be able to fully use it, this is the only way
Unfortunately, it looks like they haven't been active for a while. Hoping they have a glance and manage to clock this...
so just tried it and the save is completely empty, no trophies, no uplay rewards, nothing, you sure this is the correct save?I hope this works for you. Everything is unlocked, including all of the Uplay content. All I ask is that you keep the Rabbids love alive, and tell everyone how awesome a property the Rabbids are.
Extracted though SaveMii on my PAL copy, set as "all users".
Place, unzipped into ROOT/wiiu/backups on your SD, copy the backup over to your Wii U and fingers crossed, hoping you should be good to go!!
Please let me know if there is any more I can do.