Hey guys! I already released this but not publicly, I made a switch port of the really cool pc port of Super Metroid, its still on an early state but its fully playable, compared to my old zelda 3 port, this comes with some cool features like support of native recording and in the future im gonna try to add even more stuff!
Requirements
You require a rom of Super Metroid ( It needs to be called sm.smc )
I'm using the pre-compiled binary posted by zerofalcon (thanks to him too), and as I had some time, I was able to play it nearly 'til the end. Nearly, because it crashes every time I'm fighting Mother Brain (second battle)
So I tried to compile directly from the sources, in order to use the best updated build. It compiles, with a lot of warnings, it runs...but it crashes if I use a door.
If I launch a new game, I can complete the space colony (no crash, no glitch, no graphical issues), but on Zebes, I have graphical garbage (no HUD, duplicate ship), the counter (top left) appears and stays at 299, and the first door I cross makes it crash
If I launch a save (Samus's ship), I have graphical garbage (no HUD, duplicate ship), the counter (top left) appears and stays at 299, and the first door I cross in Zebes makes it crash
Is there any chance you can provide a pre-compiled binary from the latest sources ? Or tell me if there is some top secret command-line to compile it correctly ?
I'm on Windows 11, devkitpro, all libraries updated (see spoiler below), I succesfully compile Atmosphere every time a new version is coming. I compile a lot of Switch stuff without a problem. SM is the only one I'm not able to compile correctly
E:\devkitPro\homebrews\switch\sm\src\platform\switch>pacman -Syu
:: Synchronizing package databases...
mingw32 is up to date
mingw64 is up to date
ucrt64 is up to date
clang64 is up to date
msys is up to date
dkp-libs is up to date
dkp-windows is up to date
:: Starting core system upgrade...
there is nothing to do
:: Starting full system upgrade...
there is nothing to do
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