Beta release of Tinyus - arcade quality Amiga OCS port of Gradius/Nemesis

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A first open beta Version of Tinyus - Arcade conversion of Gradius/Nemesis for the Commodore Amiga has been released.
It´s been created by Fade1/aBYSs who is doing the graphics, Pink/ABYSs who is doing the music and code, Bartman/aBYSs who will be doing the reverse engineering.
This port requires an OCS with 512k Chip and 512k Slowmem or better! (Amiga 1200 (barebone) is recommended for fluid 50fps gameplay)
About the port:
The original arcade hardware runs on a Motorola 68000 @ 10Mhz. It features hundreds of colors and hundreds of sprites at the same time, multiple backgrounds, hardware zooming, and 8 audio channels.
So an OCS Amiga 500 does not quite match these specs. Still it was possible to have almost an arcade perfect conversion for it.
However, even the arcade version had many slowdowns, and on Amiga 500 there are even more.
So it's strongly recommended to play on Amiga 1200 (or better) for a steady 50fps experience.

Source:https://eab.abime.net/showthread.php?t=105695
 
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FAST6191

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Not really paid attention to anything done on the amiga in recent times on the homebrew front but still nice to see things like this -- "because we can" ports to old devices is fun.
 

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