Base Jumping DS Port

Discussion in 'NDS - Emulation and Homebrew' started by YoshiInAVoid, Jan 10, 2011.

Jan 10, 2011

Base Jumping DS Port by YoshiInAVoid at 8:17 PM (2,602 Views / 0 Likes) 22 Comments

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    YoshiInAVoid New Member

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    YoshiInAVoid New Member

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    Why no comments?
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    Rydian Resident Furvertâ„¢

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    Don't have time to try it out now.

    Zip it up and upload it to filetrip.net.
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    YoshiInAVoid New Member

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    http://filetrip.net/file.php?id=23660

    At the moment all you can do is fall and deploy your parashoot and read the instructions, but it's pretty much the basics of the game. As in the changlog it has:
    Basic engine working.
    Parashoot animation.
    Eye animation.
    Instructions from the official game.
    False start when you press A before "Go".
    Graphics ripped from the original by me.
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    Scott-105 Bow to me. Please?

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    I'll try it out later. I'm pretty busy right now though.
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    Aijelsop Question Asker

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    It's nice. It would be sweet if it had multiplayer... Possible?
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    YoshiInAVoid New Member

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    When I have a bit more done I will try it.

    I have worked with NIFI alot and think it should be fairly easy. Just send the Y position of the other player back and forth and Set the sprites Y position to that.

    Unfortunatly I can't have DS download which is what I wanted because no one has cracked it yet [IMG] (Correct me if I'm wrong)

    Thanks for all the comments people, I have done most of my homework and should be able to work on this a bit more tommorow.

    For the next version I hope to add AL, transitions for the 3, 2, 1, Go! Text and also have a small menu to extend the game a bit more so as you can actually do somthing.

    EDIT: Also could someone please rip the music from the original game, (link in the first post), because I am not sure how to do that.
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    Demonbart GBATemp's guitar hero

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    Could you post some screens please? This sounds interesting but I don't have time to check it out right now.
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    YoshiInAVoid New Member

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    Lol, no one has time to try it out.

    Anyway, there is a screen shot and changelog on the file trip link. Here it is anyway for all you lazy people:
    [IMG]

    EDIT:

    I also need a little help with graphics. If someone could please rip some and resize them to work on the DS I will give full credit. I will also PM you all my current graphics so you can tidy them up.
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    Langin GBAtemp's AGGRESSIVE blonde bitchy princess

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    looks nice! I tried the miniclip version, I cannot try the homebrew yet, since I lost my dstwo >.
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    YoshiInAVoid New Member

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    So far it is more of an idea than demo but that will all change in the next update! So you arn't missing much from not being able to play the current version. But it does show the main engine in action with all the graphics I will need.

    Next demo will be soon, here are some of the changes I have already added into it which will be in the next version:

    -Fixed the bug where you still have orange rather than blue eyelids when you have a false start and have just blinked.
    -Added the purple layout background in.
    -Added a menu with fade in and out transitions.
    -Tweaked a few values like the gravity and speed the parashoot comes out and how slower you get when you use the parashoot the X position you are at and some other things.
    -You can now either pass or fail the test.
    -Changed the font.

    I need to get these other things before I post the next demo though:

    -Smoother eye movement other than just jumping there straight away.
    -Credits.

    When I have that working the rest of the game will just make it's self!

    In the future updates I will add:

    -Multiplayer.
    -Computer to play against you.
    -Highscores.
    -Fix some bugs and glitches in mostly the menu.
    -Health bar
    -Coins
    -Maby powerups?

    I would say from when the next update is ready I will be around %25 of the whole game done.
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    YoshiInAVoid New Member

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    Here is the newest demo, I have added a massive changelog with loads of bugs fixed and a menu with music! For a full changelog as well as 4 new screen shots go to:
    http://filetrip.net/file.php?id=23714

    It is almost playable.
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    snailmail152 New Member

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    Cool, I love this game on miniclip,. Now its on the DS!! great work, sadly I can't play it since I updated my DSI XL so now my card doesn't work :/
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    Wombo Combo That Ain't Falco

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    Just played the flash version looks pretty cool.
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    YoshiInAVoid New Member

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    Cool, it made it to the front page of gba temp [IMG] Thanks who ever did that, (I don't yet know who runs the place.)

    Anyway thanks for all the comments.

    I have got the DS to play against you, it uses the same logic as you do, but it jumps at a random time and all the CPU stuff is stored in an array of each CPU you play against. Un fortunatally if I keep the purpley background in to keep the scores and stuff, I can only fit about 3 people on, encluding yourself. So I am trying to get the background to scroll away when you get to the 3, 2, 1, GO! Bit and come back again when you land to change the scores, a bit like when you start a race in mario kart ds and the list of plays scroll into the side in order of who is in first, second and so on.

    I have some maths homework now so the update will have to come later on in the week when everything is perfect.
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    YoshiInAVoid New Member

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    YoshiInAVoid New Member

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    I hate to post three times in a row but...


    I have finally added CPU's to play against!


    You can try out new updates over here as always:
    http://filetrip.net/file.php?id=23812

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    Wizerzak Because I'm a potato!

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    nice just tried that latest version, pretty cool. Very true to the original. I presume your next steps will be to:
    Allow fail if you do not deploy parachute.
    Add ranking (as in 1st 2nd 3rd & 4th place)
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    YoshiInAVoid New Member

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    Yes it still lacks things like score of each person and health, but it is getting there.
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    Kirby6417 New Member

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    Awesome so far. It's a cool project and so far it's turning out great. Keep it up [IMG]

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