Hello!
I recently got my hands on a couple of EX4i flashcards (see photo).
I have already found the required firmware and DSi 1.4.3 unlock patch online.
I am looking for information on developing for this card (demo code, or a devkit, or a guide, anything)
I think the card is quite flexible when it comes to protections as a few iterations of the kernel have very different folder structure and file sizes (for the kernel dat files) but the card swaps between each these versions without ever bricking/blocking.
The kernel also offers a dstwo-like system with a plugins folder and INI files indicating what image and name the must show in the menu.
At first I thought this was a "normal" R4 clone, as some threads on GBATemp seemed to say. However - now that I have got my hands on it, it seems to play smooth video and I actually like the menu a lot. I'm also confident now that there is indeed an onboard processing chip of some sort (given the very smooth and fast video playback on my dsl).
The original website is long gone and most threads on gbatemp seem to say that even when there was a domain the team never really had any contact info. Some posts on here say it is a card developed by the R4Li team.
The old site on the wayback machine does have a section "Development", where one time there was some weird information: "This card supports commands B0, A0, C0 ......" and a bit later this was removed with a text "The team will like to help developers to make for this card, contact us!" - given they had no contact info and the card was pretty unpopular I doubt anyone truly contacted them.
Anyway I'll still try my luck and ask if anyone here knows of a devkit / development guide / toolchain for this card? Anyone here who knows of chinese game/retro forums that may have some info on this?
Thanks!
I recently got my hands on a couple of EX4i flashcards (see photo).
I have already found the required firmware and DSi 1.4.3 unlock patch online.
I am looking for information on developing for this card (demo code, or a devkit, or a guide, anything)
I think the card is quite flexible when it comes to protections as a few iterations of the kernel have very different folder structure and file sizes (for the kernel dat files) but the card swaps between each these versions without ever bricking/blocking.
The kernel also offers a dstwo-like system with a plugins folder and INI files indicating what image and name the must show in the menu.
At first I thought this was a "normal" R4 clone, as some threads on GBATemp seemed to say. However - now that I have got my hands on it, it seems to play smooth video and I actually like the menu a lot. I'm also confident now that there is indeed an onboard processing chip of some sort (given the very smooth and fast video playback on my dsl).
The original website is long gone and most threads on gbatemp seem to say that even when there was a domain the team never really had any contact info. Some posts on here say it is a card developed by the R4Li team.
The old site on the wayback machine does have a section "Development", where one time there was some weird information: "This card supports commands B0, A0, C0 ......" and a bit later this was removed with a text "The team will like to help developers to make for this card, contact us!" - given they had no contact info and the card was pretty unpopular I doubt anyone truly contacted them.
Anyway I'll still try my luck and ask if anyone here knows of a devkit / development guide / toolchain for this card? Anyone here who knows of chinese game/retro forums that may have some info on this?
Thanks!